My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Baby Dragon Balloon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Baby Dragon Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider
Giant Snowball
Barbarians Goblin Hut Baby Dragon Balloon Ram Rider
Zap
Mortar Goblin Hut Balloon Ram Rider
Barbarian Barrel
Mortar Barbarians Goblin Hut Wizard
The Log
Barbarians Goblin Hut Ram Rider
Earthquake
Mortar Barbarians Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Goblin Hut Wizard Baby Dragon Balloon Ram Rider
Fireball
Mortar Barbarians Goblin Hut Wizard Baby Dragon Balloon Ram Rider
Poison
Mortar Barbarians Goblin Hut Wizard Balloon
Lightning
Mortar Goblin Hut Wizard Baby Dragon Balloon Ram Rider
Rocket
Mortar Barbarians Goblin Hut Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mortar Fireball Baby Dragon Barbarians Goblin Hut Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mortar Fireball Baby Dragon Barbarians

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Goblin Hut Baby Dragon Ram Rider
Barbarians
Balloon
Fireball
Mortar Baby Dragon Ram Rider
Goblin Hut
Mortar Baby Dragon Balloon Ram Rider
Wizard
Balloon Ram Rider
Baby Dragon
Mortar Fireball Goblin Hut Balloon Ram Rider
Balloon
Barbarians Goblin Hut Wizard Baby Dragon
Ram Rider
Mortar Fireball Goblin Hut Wizard Baby Dragon

Defense Synergies 0 8

Mortar
Fireball Goblin Hut Wizard Baby Dragon
Barbarians
Fireball
Mortar Goblin Hut Ram Rider
Goblin Hut
Mortar Fireball Wizard Baby Dragon
Wizard
Mortar Goblin Hut
Baby Dragon
Mortar Goblin Hut
Balloon
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Goblin Hut Wizard Baby Dragon Ram Rider
Barbarians Mortar Goblin Hut Ram Rider
Mortar Barbarians Goblin Hut Ram Rider
Barbarians Goblin Hut Mortar Ram Rider
Barbarians Fireball
Fireball Baby Dragon
Ram Rider Mortar Fireball Goblin Hut Wizard Baby Dragon
Barbarians Fireball Baby Dragon Ram Rider
Barbarians Mortar Goblin Hut
Barbarians
Barbarians Fireball Goblin Hut Wizard Baby Dragon Ram Rider
Fireball Goblin Hut Wizard Baby Dragon Ram Rider
Mortar Barbarians Goblin Hut Fireball Wizard Ram Rider
Fireball Wizard Mortar Barbarians Goblin Hut Baby Dragon
Barbarians Mortar Goblin Hut Ram Rider
Barbarians Mortar Fireball Goblin Hut Ram Rider
Barbarians Wizard Mortar Fireball Goblin Hut
Mortar Fireball Barbarians Goblin Hut Wizard Baby Dragon Ram Rider
Mortar Wizard Baby Dragon Barbarians Fireball Goblin Hut Ram Rider
Barbarians Mortar Goblin Hut Ram Rider
Wizard Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Hut
Fireball Mortar Wizard Baby Dragon
Barbarians Goblin Hut Ram Rider
Barbarians Fireball Ram Rider
Barbarians Goblin Hut Ram Rider
Fireball Wizard Goblin Hut Baby Dragon Ram Rider
Barbarians Fireball Goblin Hut Ram Rider
Barbarians
Mortar Barbarians Fireball Goblin Hut Baby Dragon
Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Fireball
Barbarians Fireball Wizard Ram Rider
Wizard Barbarians Fireball Baby Dragon
Barbarians Goblin Hut Mortar Fireball Baby Dragon
Barbarians Fireball Goblin Hut Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Baby Dragon
Mortar Fireball Baby Dragon Ram Rider
Fireball Goblin Hut Baby Dragon
Barbarians Fireball
Fireball Wizard Mortar Baby Dragon
Fireball Wizard Baby Dragon Ram Rider
Mortar Wizard Baby Dragon
Fireball Wizard Baby Dragon Ram Rider
Fireball Mortar Wizard Ram Rider
Fireball
Mortar Fireball Wizard Ram Rider
Fireball Wizard Baby Dragon
Mortar Fireball Goblin Hut Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Goblin Hut Baby Dragon
Mortar Fireball Goblin Hut Wizard Baby Dragon
Mortar Fireball Goblin Hut Wizard Baby Dragon
Mortar Fireball
Mortar Fireball Wizard Baby Dragon
Mortar Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Mortar Barbarians Fireball Baby Dragon
Mortar Fireball Wizard Baby Dragon
Mortar Fireball Wizard Baby Dragon Ram Rider
Fireball Mortar Wizard Baby Dragon Ram Rider
Fireball Mortar Baby Dragon
Fireball Wizard Baby Dragon
Fireball Goblin Hut Wizard
Fireball
Mortar Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball Goblin Hut
Fireball Wizard Baby Dragon Ram Rider
Fireball
Fireball Wizard Baby Dragon
Mortar Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Mortar Fireball Baby Dragon

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