My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Cannon Dart Goblin Hog Rider Witch Balloon
Zap
Cannon Dart Goblin Witch Balloon
Barbarian Barrel
Cannon Dart Goblin Witch
The Log
Cannon Dart Goblin Mini P.E.K.K.A Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Mini P.E.K.K.A Hog Rider Witch Balloon
Fireball
Cannon Dart Goblin Hog Rider Witch Balloon
Poison
Cannon Dart Goblin Witch Balloon
Lightning
Cannon Mini P.E.K.K.A Witch Balloon Monk
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Dart Goblin Fireball Mini P.E.K.K.A Hog Rider Witch Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Dart Goblin Fireball Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Hog Rider Balloon Monk
Fireball
Hog Rider
Mini P.E.K.K.A
Hog Rider
Hog Rider
Fireball Dart Goblin Mini P.E.K.K.A Witch Balloon
Witch
Hog Rider
Balloon
Dart Goblin Hog Rider
Monk
Dart Goblin

Defense Synergies 0 7

Cannon
Dart Goblin Fireball Mini P.E.K.K.A Witch
Dart Goblin
Cannon Mini P.E.K.K.A
Fireball
Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Dart Goblin Fireball Witch
Hog Rider
Witch
Cannon Mini P.E.K.K.A
Balloon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball
Mini P.E.K.K.A Cannon Dart Goblin Witch Monk
Cannon Mini P.E.K.K.A Witch Dart Goblin
Cannon Mini P.E.K.K.A Witch Dart Goblin Monk
Fireball Mini P.E.K.K.A Monk
Fireball Cannon Dart Goblin
Dart Goblin Cannon Fireball Witch
Cannon Dart Goblin Fireball Monk
Cannon Mini P.E.K.K.A Witch
Cannon Dart Goblin Mini P.E.K.K.A
Dart Goblin Witch Cannon Fireball
Dart Goblin Fireball Witch
Cannon Mini P.E.K.K.A Fireball Witch
Fireball Cannon Dart Goblin Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon
Monk Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Mini P.E.K.K.A Witch
Cannon Fireball Dart Goblin Witch
Witch Cannon Dart Goblin Fireball
Mini P.E.K.K.A Cannon Dart Goblin
Cannon Dart Goblin Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A Monk
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Fireball Monk
Cannon Mini P.E.K.K.A Witch
Fireball Dart Goblin Witch Monk
Mini P.E.K.K.A Dart Goblin Fireball Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch Monk
Witch Cannon Dart Goblin
Dart Goblin Mini P.E.K.K.A Witch
Monk Fireball
Mini P.E.K.K.A Cannon Fireball Witch
Cannon Dart Goblin Fireball Witch
Witch Dart Goblin Fireball Mini P.E.K.K.A Monk
Cannon Dart Goblin Fireball Mini P.E.K.K.A Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Monk
Fireball Monk Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball Dart Goblin Witch Monk
Dart Goblin Witch
Fireball Dart Goblin
Fireball Monk Dart Goblin
Fireball Mini P.E.K.K.A
Monk Dart Goblin Fireball
Fireball Monk Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball Monk
Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball
Monk Fireball
Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A Monk
Dart Goblin Fireball Witch Monk
Fireball Monk
Fireball
Monk
Fireball Monk
Fireball Witch
Witch
Fireball Dart Goblin Witch Monk
Fireball Witch Monk
Fireball Dart Goblin
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Fireball Mini P.E.K.K.A
Dart Goblin Fireball
Fireball Monk
Fireball Monk
Dart Goblin Fireball Witch
Fireball Dart Goblin Witch Monk
Fireball
Fireball Dart Goblin Mini P.E.K.K.A
Dart Goblin Fireball
Monk Fireball
Dart Goblin
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Monk

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