My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Executioner Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs
Giant Snowball
Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Elixir Golem Wizard Royal Hogs Executioner Ice Wizard
The Log
Elixir Golem Mini P.E.K.K.A Royal Hogs
Earthquake
Elixir Golem Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Elixir Golem Mini P.E.K.K.A Wizard Royal Hogs Executioner Ice Wizard
Fireball
Elixir Golem Wizard Royal Hogs Executioner Ice Wizard
Poison
Elixir Golem Wizard Royal Hogs Executioner Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Executioner Ice Wizard
Rocket
Wizard Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Executioner Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Ice Wizard Fireball Mini P.E.K.K.A Wizard Royal Hogs Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Ice Wizard Fireball Mini P.E.K.K.A

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Mini P.E.K.K.A Wizard Executioner Ice Wizard
Fireball
Elixir Golem Royal Hogs Mega Knight
Mini P.E.K.K.A
Elixir Golem Wizard Royal Hogs Ice Wizard Mega Knight
Wizard
Elixir Golem Mini P.E.K.K.A Royal Hogs Mega Knight
Royal Hogs
Fireball Mini P.E.K.K.A Wizard Executioner Mega Knight
Executioner
Elixir Golem Royal Hogs Mega Knight
Ice Wizard
Elixir Golem Mini P.E.K.K.A
Mega Knight
Fireball Mini P.E.K.K.A Wizard Royal Hogs Executioner

Defense Synergies 0 10

Elixir Golem
Fireball
Mini P.E.K.K.A Ice Wizard Mega Knight
Mini P.E.K.K.A
Fireball Wizard Executioner Ice Wizard
Wizard
Mini P.E.K.K.A Ice Wizard Mega Knight
Royal Hogs
Executioner
Mini P.E.K.K.A Mega Knight
Ice Wizard
Fireball Mini P.E.K.K.A Wizard Mega Knight
Mega Knight
Fireball Wizard Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner
Mini P.E.K.K.A Executioner Ice Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Executioner Ice Wizard
Mini P.E.K.K.A Ice Wizard Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Executioner Ice Wizard Mega Knight
Fireball Wizard Executioner Ice Wizard
Fireball Mega Knight
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Ice Wizard Mega Knight
Executioner Ice Wizard Fireball Wizard Mega Knight
Executioner Fireball Wizard Ice Wizard
Mini P.E.K.K.A Mega Knight Fireball Wizard Ice Wizard
Fireball Wizard Executioner Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Fireball Mini P.E.K.K.A Executioner
Fireball Mega Knight Wizard Executioner Ice Wizard
Wizard Executioner Fireball Ice Wizard Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball
Fireball Mini P.E.K.K.A Wizard Executioner Mega Knight
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Fireball
Mini P.E.K.K.A Executioner Mega Knight
Fireball Wizard Executioner Ice Wizard
Mini P.E.K.K.A Fireball Ice Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight Fireball Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Fireball Wizard Executioner
Wizard Fireball Executioner Mega Knight
Fireball Mini P.E.K.K.A Executioner
Executioner Mega Knight Fireball Mini P.E.K.K.A Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner Ice Wizard
Fireball
Fireball
Fireball Wizard Executioner Mega Knight
Fireball Wizard Executioner Ice Wizard
Wizard Executioner
Fireball Wizard Executioner Ice Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard Executioner
Fireball Executioner
Fireball
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Executioner Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Executioner Ice Wizard Mega Knight
Fireball Wizard Executioner Ice Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Executioner Ice Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Executioner Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Executioner Mega Knight
Fireball Wizard Executioner
Fireball
Executioner Mega Knight
Fireball
Fireball Executioner
Fireball Executioner Mega Knight

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