My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Zappies Balloon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Barbarian Barrel Balloon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Balloon
Giant Snowball
Skeletons Zappies Skeleton Army Balloon
Zap
Skeletons Zappies Skeleton Army Balloon Goblin Giant
Barbarian Barrel
Skeletons Zappies Skeleton Army
The Log
Skeletons Mini P.E.K.K.A Zappies Skeleton Army
Earthquake
Skeletons Zappies Skeleton Army
Arrows
Skeletons Zappies Skeleton Army
Royal Delivery
Skeletons Mini P.E.K.K.A Zappies Skeleton Army Balloon
Fireball
Zappies Skeleton Army Balloon
Poison
Zappies Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Skeleton Army Fireball Mini P.E.K.K.A Zappies Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Barbarian Barrel Skeleton Army Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Goblin Giant
Mini P.E.K.K.A
Barbarian Barrel Goblin Giant
Zappies
Barbarian Barrel Balloon Goblin Giant
Barbarian Barrel
Balloon Mini P.E.K.K.A Zappies Goblin Giant
Skeleton Army
Balloon
Barbarian Barrel Zappies Goblin Giant
Goblin Giant
Fireball Mini P.E.K.K.A Zappies Barbarian Barrel Balloon

Defense Synergies 2 9

Skeletons
Mini P.E.K.K.A Zappies Barbarian Barrel
Fireball
Barbarian Barrel Goblin Giant Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Skeletons Fireball Barbarian Barrel Skeleton Army
Zappies
Skeletons Fireball Barbarian Barrel Skeleton Army
Barbarian Barrel
Fireball Skeletons Mini P.E.K.K.A Zappies
Skeleton Army
Mini P.E.K.K.A Zappies
Balloon
Goblin Giant
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Barbarian Barrel Goblin Giant
Mini P.E.K.K.A Skeleton Army Skeletons Zappies
Mini P.E.K.K.A Skeleton Army Skeletons Zappies
Mini P.E.K.K.A Skeleton Army Skeletons Zappies
Fireball Mini P.E.K.K.A Barbarian Barrel Skeleton Army
Fireball Barbarian Barrel Skeleton Army Skeletons Zappies
Fireball Zappies
Fireball Barbarian Barrel Goblin Giant
Mini P.E.K.K.A Zappies Skeletons Skeleton Army
Skeleton Army Skeletons Mini P.E.K.K.A Zappies Barbarian Barrel
Skeleton Army Skeletons Fireball Zappies Barbarian Barrel Goblin Giant
Fireball Zappies
Mini P.E.K.K.A Skeleton Army Skeletons Fireball Zappies
Fireball Skeleton Army Mini P.E.K.K.A Zappies Barbarian Barrel
Mini P.E.K.K.A Skeleton Army Zappies
Skeleton Army Fireball Mini P.E.K.K.A Zappies
Skeletons Fireball Mini P.E.K.K.A Zappies Skeleton Army
Fireball Zappies Barbarian Barrel Skeleton Army
Barbarian Barrel Fireball Zappies
Mini P.E.K.K.A Zappies
Skeleton Army Fireball Mini P.E.K.K.A Zappies Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons Fireball Zappies Barbarian Barrel
Fireball Mini P.E.K.K.A Barbarian Barrel
Zappies Skeleton Army Skeletons Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Skeleton Army Fireball Zappies Barbarian Barrel Goblin Giant
Skeletons Mini P.E.K.K.A Zappies Skeleton Army Goblin Giant
Fireball Skeletons Zappies Goblin Giant
Mini P.E.K.K.A Skeleton Army Skeletons Fireball Zappies Goblin Giant
Mini P.E.K.K.A Zappies Skeleton Army Goblin Giant
Skeletons Fireball Mini P.E.K.K.A Zappies Barbarian Barrel Skeleton Army
Skeletons Zappies Skeleton Army Goblin Giant
Mini P.E.K.K.A Zappies
Skeleton Army Fireball Goblin Giant
Mini P.E.K.K.A Skeleton Army Skeletons Fireball Zappies Goblin Giant
Fireball Zappies Skeleton Army
Zappies Skeleton Army Skeletons Fireball Mini P.E.K.K.A Barbarian Barrel Goblin Giant
Fireball Mini P.E.K.K.A Zappies Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Goblin Giant
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Goblin Giant
Fireball Barbarian Barrel
Fireball
Fireball Mini P.E.K.K.A
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball
Fireball Zappies
Fireball Mini P.E.K.K.A
Fireball
Fireball Zappies
Fireball
Fireball Zappies Barbarian Barrel Skeleton Army
Fireball Zappies
Fireball Barbarian Barrel
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball Zappies
Fireball Zappies
Fireball Barbarian Barrel Goblin Giant

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