My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Goblins Battle Ram Lumberjack
Zap
Goblins Battle Ram
Barbarian Barrel
Electro Spirit Goblins Battle Ram Lumberjack
The Log
Electro Spirit Goblins Battle Ram Lumberjack
Earthquake
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Battle Ram P.E.K.K.A Lumberjack
Fireball
Battle Ram Lumberjack
Poison
Lightning
Battle Ram Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins The Log Arrows Battle Ram Lumberjack Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins The Log Arrows

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram P.E.K.K.A Lumberjack
Goblins
Battle Ram
Arrows
P.E.K.K.A Battle Ram Lumberjack
Battle Ram
The Log Electro Spirit Goblins Arrows P.E.K.K.A Lumberjack Golden Knight
P.E.K.K.A
Arrows Electro Spirit Battle Ram The Log Lumberjack
The Log
Battle Ram P.E.K.K.A Lumberjack
Lumberjack
Electro Spirit Arrows Battle Ram P.E.K.K.A The Log
Golden Knight
Battle Ram

Defense Synergies 1 9

Electro Spirit
The Log Lumberjack Golden Knight
Goblins
The Log
Arrows
P.E.K.K.A Lumberjack Golden Knight
Battle Ram
P.E.K.K.A
The Log Arrows
The Log
P.E.K.K.A Electro Spirit Goblins Lumberjack Golden Knight
Lumberjack
Electro Spirit Arrows The Log
Golden Knight
Electro Spirit Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Golden Knight
P.E.K.K.A Lumberjack Goblins The Log
P.E.K.K.A Lumberjack Goblins
P.E.K.K.A Lumberjack Goblins
Arrows P.E.K.K.A The Log Lumberjack
Arrows The Log Electro Spirit Goblins Lumberjack
Electro Spirit Arrows
Electro Spirit Arrows P.E.K.K.A The Log Golden Knight
P.E.K.K.A Goblins Lumberjack
Goblins Lumberjack
Goblins Electro Spirit Arrows The Log Lumberjack
Arrows
P.E.K.K.A Lumberjack The Log
Electro Spirit Goblins Arrows P.E.K.K.A The Log Lumberjack Golden Knight
P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
Goblins Arrows P.E.K.K.A Lumberjack
Arrows Electro Spirit Goblins The Log Lumberjack Golden Knight
Arrows The Log Electro Spirit Lumberjack
P.E.K.K.A Lumberjack
Electro Spirit Goblins Arrows P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins P.E.K.K.A
Arrows The Log Lumberjack
P.E.K.K.A Lumberjack Goblins The Log Golden Knight
P.E.K.K.A Lumberjack The Log
P.E.K.K.A Lumberjack
Arrows Electro Spirit
P.E.K.K.A Goblins Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Spirit Goblins The Log
P.E.K.K.A
P.E.K.K.A Lumberjack Golden Knight
P.E.K.K.A Arrows The Log
P.E.K.K.A Lumberjack Golden Knight
Electro Spirit Goblins P.E.K.K.A The Log Lumberjack Golden Knight
Arrows Electro Spirit P.E.K.K.A The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Golden Knight
Arrows The Log Golden Knight
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Electro Spirit
Arrows The Log
Arrows The Log
Arrows The Log Golden Knight
Goblins Lumberjack
Arrows The Log Golden Knight
Arrows
The Log Golden Knight
Arrows
Arrows The Log
Arrows The Log Golden Knight
Arrows The Log
Arrows
Arrows The Log
Arrows The Log Golden Knight
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Electro Spirit
Arrows The Log Golden Knight
Arrows The Log Golden Knight
Arrows The Log Golden Knight
Arrows
Electro Spirit
Arrows The Log
Electro Spirit Arrows
P.E.K.K.A
Arrows The Log
Electro Spirit
Arrows
Arrows The Log
Lumberjack
Arrows The Log
Arrows
P.E.K.K.A
Electro Spirit The Log Golden Knight
The Log Golden Knight

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