My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Baby Dragon Giant Skeleton Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Heal Spirit Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Skeleton Fisherman Graveyard
Giant Snowball
Royal Recruits Baby Dragon Fisherman Graveyard
Zap
Fisherman Graveyard
Barbarian Barrel
Royal Recruits Heal Spirit Giant Skeleton Electro Wizard Graveyard
The Log
Royal Recruits Heal Spirit Giant Skeleton Fisherman Graveyard
Earthquake
Graveyard
Arrows
Royal Recruits Heal Spirit Graveyard
Royal Delivery
Royal Recruits Heal Spirit Baby Dragon Giant Skeleton Fisherman Electro Wizard Graveyard
Fireball
Baby Dragon Fisherman Electro Wizard
Poison
Royal Recruits Fisherman Electro Wizard Graveyard
Lightning
Baby Dragon Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Heal Spirit Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Fisherman Baby Dragon Electro Wizard Graveyard Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Fisherman Baby Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Heal Spirit Electro Wizard Graveyard
Heal Spirit
Royal Recruits Baby Dragon Giant Skeleton Graveyard
Baby Dragon
Graveyard Heal Spirit Giant Skeleton Fisherman Electro Wizard
Giant Skeleton
Heal Spirit Baby Dragon The Log Fisherman Electro Wizard Graveyard
The Log
Giant Skeleton Fisherman Graveyard
Fisherman
Baby Dragon Giant Skeleton The Log Graveyard
Electro Wizard
Graveyard Royal Recruits Baby Dragon Giant Skeleton
Graveyard
Baby Dragon Electro Wizard Royal Recruits Heal Spirit Giant Skeleton The Log Fisherman

Defense Synergies 0 7

Royal Recruits
The Log
Heal Spirit
Baby Dragon
Giant Skeleton The Log
Giant Skeleton
Baby Dragon The Log Electro Wizard
The Log
Royal Recruits Baby Dragon Giant Skeleton Fisherman Electro Wizard
Fisherman
The Log
Electro Wizard
Giant Skeleton The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Baby Dragon The Log Electro Wizard
Royal Recruits The Log Fisherman Electro Wizard
Fisherman Royal Recruits Giant Skeleton Electro Wizard
Royal Recruits Fisherman Electro Wizard
Royal Recruits Giant Skeleton The Log
The Log Baby Dragon Electro Wizard
Electro Wizard Baby Dragon
Royal Recruits Baby Dragon Giant Skeleton The Log Electro Wizard
Royal Recruits Fisherman
Royal Recruits Giant Skeleton Fisherman Electro Wizard
Electro Wizard Royal Recruits Baby Dragon Giant Skeleton The Log Fisherman
Baby Dragon Electro Wizard
Royal Recruits Giant Skeleton The Log Electro Wizard
Royal Recruits Baby Dragon The Log Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits The Log Fisherman Electro Wizard
Royal Recruits Fisherman Electro Wizard
Royal Recruits Baby Dragon The Log Fisherman Electro Wizard
Baby Dragon The Log Royal Recruits Giant Skeleton Fisherman Electro Wizard
Royal Recruits Fisherman Electro Wizard
Royal Recruits Baby Dragon Giant Skeleton The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Skeleton Fisherman Electro Wizard
Electro Wizard Baby Dragon The Log Fisherman
Royal Recruits Giant Skeleton The Log Fisherman Electro Wizard
Royal Recruits Giant Skeleton The Log Fisherman Electro Wizard
Royal Recruits Giant Skeleton Fisherman
Baby Dragon Electro Wizard
Royal Recruits Giant Skeleton Electro Wizard
Giant Skeleton Royal Recruits Fisherman
Royal Recruits Giant Skeleton Electro Wizard Baby Dragon The Log
Royal Recruits
Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton The Log Electro Wizard
Royal Recruits Giant Skeleton
Royal Recruits Baby Dragon
Royal Recruits Electro Wizard Baby Dragon Giant Skeleton The Log Fisherman
Royal Recruits Baby Dragon Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Baby Dragon Giant Skeleton The Log
Baby Dragon The Log Fisherman Electro Wizard
Baby Dragon Giant Skeleton The Log
Royal Recruits Giant Skeleton The Log
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log Fisherman
Fisherman Electro Wizard
Royal Recruits The Log Fisherman Electro Wizard
Baby Dragon
Baby Dragon The Log Fisherman
Baby Dragon Fisherman
Baby Dragon The Log Fisherman
Baby Dragon The Log
Royal Recruits Baby Dragon The Log
Fisherman
Baby Dragon The Log Fisherman Electro Wizard
Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
The Log Fisherman
Royal Recruits Baby Dragon The Log
The Log Baby Dragon
Fisherman
The Log Baby Dragon Fisherman Electro Wizard
Baby Dragon The Log Fisherman
Baby Dragon The Log Fisherman
Baby Dragon Electro Wizard
Electro Wizard
The Log
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Royal Recruits
Baby Dragon Electro Wizard
The Log
Baby Dragon Electro Wizard
The Log Baby Dragon
Giant Skeleton
Royal Recruits
Royal Recruits Baby Dragon Giant Skeleton The Log Electro Wizard
Electro Wizard
Royal Recruits Baby Dragon Giant Skeleton The Log Electro Wizard

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