My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblins Goblin Drill Little Prince
Zap
Goblins Goblin Drill Little Prince
Barbarian Barrel
Ice Spirit Goblins Knight Bomb Tower Goblin Drill Little Prince
The Log
Ice Spirit Goblins Goblin Drill Little Prince
Earthquake
Bomb Tower Goblin Drill
Arrows
Ice Spirit Goblins Goblin Drill Little Prince
Royal Delivery
Ice Spirit Goblins Knight Goblin Drill Little Prince
Fireball
Bomb Tower Goblin Drill Little Prince
Poison
Bomb Tower Goblin Drill Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Bomb Tower Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Arrows Knight Little Prince Bomb Tower Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Arrows Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblins Goblin Drill
Goblins
Ice Spirit Goblin Drill
Arrows
Knight Goblin Drill
Knight
Ice Spirit Arrows Poison Goblin Drill Little Prince
Bomb Tower
Poison
Knight Goblin Drill
Goblin Drill
Ice Spirit Goblins Arrows Knight Poison
Little Prince
Knight

Defense Synergies 2 13

Ice Spirit
Goblins Knight Bomb Tower Poison Goblin Drill Little Prince
Goblins
Ice Spirit Knight Poison Little Prince
Arrows
Knight Bomb Tower Little Prince
Knight
Bomb Tower Little Prince Ice Spirit Goblins Arrows Poison
Bomb Tower
Knight Ice Spirit Arrows
Poison
Ice Spirit Goblins Knight
Goblin Drill
Ice Spirit
Little Prince
Knight Ice Spirit Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bomb Tower Ice Spirit Goblins Knight Goblin Drill
Bomb Tower Goblins Knight Goblin Drill
Bomb Tower Goblins Knight Goblin Drill
Arrows Bomb Tower Poison
Arrows Goblins Bomb Tower
Ice Spirit Arrows Bomb Tower Poison Little Prince
Arrows Bomb Tower Poison
Goblins Bomb Tower Goblin Drill
Knight Ice Spirit Goblins Little Prince
Goblins Poison Arrows Knight Bomb Tower Goblin Drill
Arrows Poison
Bomb Tower Goblin Drill Ice Spirit Knight
Bomb Tower Ice Spirit Goblins Arrows Poison Goblin Drill
Knight Bomb Tower Goblin Drill
Bomb Tower Ice Spirit Goblin Drill
Bomb Tower Goblins Arrows Knight Poison Goblin Drill
Ice Spirit Arrows Bomb Tower Goblins Knight Goblin Drill Little Prince
Arrows Bomb Tower Poison Goblin Drill Ice Spirit Knight Little Prince
Bomb Tower Goblin Drill
Goblins Arrows Knight Bomb Tower Poison Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Poison Arrows Knight Bomb Tower
Ice Spirit Goblins Knight Bomb Tower
Knight
Knight Goblin Drill
Arrows Poison Ice Spirit Bomb Tower
Goblins Knight Bomb Tower
Knight Bomb Tower
Ice Spirit Goblins Knight Bomb Tower Poison
Goblin Drill
Knight Bomb Tower
Arrows Poison
Knight Bomb Tower
Bomb Tower
Ice Spirit Goblins Knight Bomb Tower Poison Goblin Drill Little Prince
Arrows Poison Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Goblin Drill
Arrows Poison
Arrows Poison Goblin Drill
Arrows Knight Poison
Poison Arrows
Arrows Poison Ice Spirit
Arrows Poison
Arrows Poison Ice Spirit
Arrows Poison
Goblins Poison
Poison Arrows Knight
Poison Arrows
Poison Knight
Arrows Poison
Arrows Poison
Arrows Poison Goblin Drill
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Little Prince
Poison
Arrows Poison
Arrows Poison Goblin Drill
Arrows Poison Ice Spirit Little Prince
Arrows Poison
Arrows Poison
Poison Arrows
Poison Arrows Little Prince
Ice Spirit Poison
Poison Arrows
Ice Spirit Arrows Poison
Arrows Poison
Ice Spirit
Poison Arrows
Arrows
Poison Knight
Arrows Poison
Arrows Poison
Ice Spirit Poison
Poison
Poison Little Prince

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