My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems Why?

Missing cards in your collection

Void Phoenix Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Electro Spirit Knight Cannon Firecracker Goblin Barrel
The Log
Electro Spirit Cannon Firecracker Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Electro Spirit Firecracker Goblin Barrel
Royal Delivery
Electro Spirit Knight Firecracker Goblin Barrel
Fireball
Cannon Firecracker Goblin Barrel
Poison
Cannon Firecracker
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Cannon Firecracker Earthquake Goblin Barrel Tornado

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Knight
Firecracker Goblin Barrel Earthquake The Log
Cannon
Firecracker
Knight Earthquake Goblin Barrel Tornado
Earthquake
Knight Firecracker Tornado The Log
Goblin Barrel
Knight Firecracker
Tornado
Firecracker Earthquake The Log
The Log
Knight Earthquake Tornado

Defense Synergies 4 11

Electro Spirit
The Log
Knight
Cannon Firecracker Earthquake Tornado The Log
Cannon
Knight The Log Firecracker Earthquake
Firecracker
Knight The Log Cannon Earthquake Tornado
Earthquake
Knight Cannon Firecracker Tornado The Log
Goblin Barrel
Tornado
Knight Firecracker Earthquake The Log
The Log
Cannon Firecracker Electro Spirit Knight Earthquake Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Firecracker The Log
Knight Cannon Firecracker The Log
Cannon Tornado Knight
Cannon Knight Firecracker
Firecracker Earthquake Tornado The Log
Tornado The Log Electro Spirit Cannon Firecracker Earthquake
Tornado Electro Spirit Cannon Firecracker
Earthquake Electro Spirit Cannon The Log
Cannon Tornado
Knight Tornado Cannon Firecracker
Electro Spirit Knight Cannon Firecracker Earthquake Tornado The Log
Firecracker Tornado
Cannon Knight Earthquake The Log
Electro Spirit Cannon Firecracker Earthquake Tornado The Log
Knight Cannon
Tornado Cannon The Log
Knight Cannon Firecracker Tornado
Cannon Electro Spirit Knight Firecracker Tornado The Log
Earthquake Tornado The Log Electro Spirit Knight Cannon Firecracker
Cannon Tornado
Electro Spirit Knight Cannon Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker The Log
Knight The Log
Knight Tornado The Log
Knight Cannon
Firecracker Electro Spirit Tornado
Knight
Knight
Electro Spirit Knight Firecracker Tornado The Log
Cannon
Knight
Tornado The Log
Knight Cannon
Cannon Firecracker
Electro Spirit Knight Firecracker Tornado The Log
Electro Spirit Cannon Firecracker Earthquake The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker The Log
Firecracker Tornado The Log
Earthquake The Log
Earthquake Knight Firecracker The Log
Firecracker Earthquake The Log
Firecracker Electro Spirit Tornado
Firecracker Earthquake Tornado The Log
Earthquake The Log Firecracker Tornado
The Log Firecracker Tornado
Tornado
Firecracker Knight Earthquake Tornado The Log
Firecracker Tornado
Earthquake Knight Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Tornado
Firecracker Earthquake The Log
Firecracker Earthquake Tornado The Log
Earthquake The Log
Tornado
Tornado The Log
Earthquake The Log
Firecracker Earthquake Tornado The Log Electro Spirit
Firecracker The Log Earthquake Tornado
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado
Electro Spirit Firecracker
Earthquake The Log
Electro Spirit Firecracker
Firecracker Earthquake The Log
Earthquake Electro Spirit
Firecracker Tornado
The Log
Knight Firecracker
The Log Firecracker Earthquake
Tornado
Firecracker
Electro Spirit Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log

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