My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Missing cards in your collection

Void Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner
Giant Snowball
Miner
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Bomb Tower Giant Skeleton Electro Wizard
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Giant Skeleton Miner Electro Wizard
Fireball
Firecracker Bomb Tower Electro Wizard
Poison
Firecracker Bomb Tower Electro Wizard
Lightning
Knight Bomb Tower Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Earthquake Miner Bomb Tower Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Earthquake

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Miner Electro Wizard Knight Giant Skeleton
Knight
Firecracker Zap Earthquake Miner Electro Wizard
Firecracker
Zap Knight Miner Earthquake Giant Skeleton
Earthquake
Zap Knight Firecracker Giant Skeleton
Bomb Tower
Giant Skeleton
Zap Firecracker Earthquake Miner Electro Wizard
Miner
Zap Firecracker Knight Giant Skeleton Electro Wizard
Electro Wizard
Zap Knight Giant Skeleton Miner

Defense Synergies 5 13

Zap
Bomb Tower Electro Wizard Knight Firecracker Earthquake Giant Skeleton Miner
Knight
Firecracker Bomb Tower Electro Wizard Zap Earthquake
Firecracker
Knight Zap Earthquake Bomb Tower Giant Skeleton Electro Wizard
Earthquake
Zap Knight Firecracker Bomb Tower
Bomb Tower
Zap Knight Firecracker Earthquake Electro Wizard
Giant Skeleton
Zap Firecracker Electro Wizard
Miner
Zap
Electro Wizard
Zap Knight Firecracker Bomb Tower Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Firecracker Electro Wizard
Bomb Tower Zap Knight Firecracker Electro Wizard
Bomb Tower Knight Giant Skeleton Electro Wizard
Bomb Tower Knight Firecracker Electro Wizard
Firecracker Earthquake Bomb Tower Giant Skeleton
Zap Firecracker Earthquake Bomb Tower Electro Wizard
Electro Wizard Zap Firecracker Bomb Tower
Earthquake Zap Bomb Tower Giant Skeleton Electro Wizard
Bomb Tower
Knight Firecracker Giant Skeleton Miner Electro Wizard
Electro Wizard Zap Knight Firecracker Earthquake Bomb Tower Giant Skeleton
Zap Firecracker Electro Wizard
Bomb Tower Zap Knight Earthquake Giant Skeleton Electro Wizard
Bomb Tower Zap Firecracker Earthquake Electro Wizard
Knight Bomb Tower Electro Wizard
Bomb Tower Zap Electro Wizard
Bomb Tower Knight Firecracker Electro Wizard
Bomb Tower Zap Knight Firecracker Electro Wizard
Zap Earthquake Bomb Tower Knight Firecracker Giant Skeleton Electro Wizard
Bomb Tower Electro Wizard
Knight Firecracker Earthquake Bomb Tower Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Knight Firecracker Bomb Tower Miner
Giant Skeleton Zap Knight Bomb Tower Electro Wizard
Giant Skeleton Zap Knight Electro Wizard
Giant Skeleton Knight
Firecracker Zap Bomb Tower Electro Wizard
Knight Bomb Tower Giant Skeleton Electro Wizard
Giant Skeleton Knight Bomb Tower
Zap Giant Skeleton Electro Wizard Knight Firecracker Bomb Tower
Knight Bomb Tower Giant Skeleton
Zap Giant Skeleton Electro Wizard
Giant Skeleton Knight Bomb Tower
Firecracker Bomb Tower
Electro Wizard Zap Knight Firecracker Bomb Tower Giant Skeleton
Zap Firecracker Earthquake Bomb Tower Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker Giant Skeleton
Firecracker Zap Miner Electro Wizard
Earthquake Giant Skeleton Miner
Earthquake Knight Firecracker Giant Skeleton
Zap Firecracker Earthquake
Firecracker Zap
Firecracker Earthquake
Earthquake Zap Firecracker
Miner Zap Firecracker
Electro Wizard
Firecracker Miner Zap Knight Earthquake Electro Wizard
Zap Firecracker
Earthquake Knight Firecracker Miner
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker
Earthquake Firecracker
Earthquake
Zap Firecracker Earthquake Electro Wizard
Zap Firecracker Earthquake Miner
Earthquake Giant Skeleton
Earthquake Zap
Zap Firecracker Earthquake
Firecracker Miner Zap Earthquake Electro Wizard
Zap Miner
Miner Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Earthquake Miner
Zap Firecracker Electro Wizard
Giant Skeleton
Firecracker Earthquake
Zap Earthquake Electro Wizard
Zap Firecracker Electro Wizard
Miner Knight Firecracker Electro Wizard
Zap Firecracker Earthquake
Zap Giant Skeleton
Firecracker
Zap Firecracker Giant Skeleton Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Giant Skeleton Miner Electro Wizard

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