My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram X-Bow Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider X-Bow Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Hog Rider X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Miner Bandit
Giant Snowball
Battle Ram Hog Rider Miner
Zap
Battle Ram X-Bow Bandit
Barbarian Barrel
Battle Ram X-Bow Ice Wizard Bandit
The Log
Battle Ram Hog Rider X-Bow Bandit
Earthquake
Hog Rider X-Bow
Arrows
Royal Delivery
Battle Ram Hog Rider Miner Ice Wizard Bandit
Fireball
Battle Ram Hog Rider X-Bow Ice Wizard Bandit
Poison
X-Bow Ice Wizard
Lightning
Ice Golem Battle Ram X-Bow Ice Wizard Bandit
Rocket
Hog Rider X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Miner Ice Wizard Bandit Fireball Battle Ram Hog Rider X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Miner Ice Wizard Bandit

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Battle Ram Hog Rider X-Bow Miner
Fireball
Hog Rider X-Bow Battle Ram Miner
Battle Ram
Ice Golem Bandit Fireball
Hog Rider
Ice Golem Fireball Bandit
X-Bow
Ice Golem Fireball Ice Wizard Bandit
Miner
Ice Golem Fireball Bandit
Ice Wizard
X-Bow Bandit
Bandit
Battle Ram Hog Rider X-Bow Miner Ice Wizard

Defense Synergies 2 9

Ice Golem
X-Bow Fireball Ice Wizard Bandit
Fireball
X-Bow Ice Golem Miner Ice Wizard Bandit
Battle Ram
Hog Rider
X-Bow
Ice Golem Fireball Ice Wizard Bandit
Miner
Fireball
Ice Wizard
Ice Golem Fireball X-Bow Bandit
Bandit
Ice Golem Fireball X-Bow Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball X-Bow
X-Bow Ice Wizard Bandit
Ice Wizard Bandit
Ice Wizard Bandit
Fireball X-Bow
Fireball X-Bow Ice Wizard Bandit
Fireball X-Bow Ice Wizard
Ice Golem Fireball X-Bow Bandit
X-Bow Ice Wizard
Ice Golem Miner Ice Wizard Bandit
Ice Wizard Ice Golem Fireball X-Bow Bandit
Fireball Ice Wizard
Fireball X-Bow Ice Wizard Bandit
Fireball X-Bow
X-Bow Bandit
Fireball X-Bow Bandit
Fireball X-Bow
Fireball X-Bow Ice Wizard Bandit
Ice Golem Fireball Ice Wizard Bandit
Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball X-Bow Bandit
Fireball Bandit Ice Golem X-Bow Miner
Bandit Ice Golem
Ice Golem Fireball X-Bow Bandit
Bandit
Fireball Ice Golem Ice Wizard
Ice Golem Fireball Ice Wizard Bandit
Ice Golem Fireball X-Bow Bandit
Fireball
Ice Golem Fireball Bandit
Fireball
Ice Golem Fireball X-Bow
Ice Golem Fireball Ice Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem X-Bow Bandit
Fireball X-Bow Miner Ice Wizard Bandit
Fireball X-Bow Miner Bandit
Ice Golem Fireball
Fireball
Fireball Ice Golem Ice Wizard
Fireball X-Bow Ice Golem Ice Wizard
Fireball Miner X-Bow Bandit
Fireball X-Bow
Miner Fireball X-Bow Bandit
Fireball
Ice Golem Fireball Miner Bandit
Fireball X-Bow Bandit
Ice Golem Fireball X-Bow
X-Bow Fireball Bandit
Fireball X-Bow Bandit
Fireball
Fireball X-Bow Bandit
Fireball X-Bow Miner
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Ice Golem Fireball Ice Wizard
Fireball X-Bow Miner Ice Wizard Bandit
Fireball X-Bow Miner Bandit
Fireball Miner X-Bow Bandit
Ice Golem Fireball X-Bow Ice Wizard
Fireball
Fireball
Fireball X-Bow Miner Bandit
Fireball
Fireball
Fireball X-Bow Bandit
Fireball Ice Wizard
Fireball
Fireball Miner
Ice Golem Fireball
Fireball
Fireball
Fireball
Fireball X-Bow Miner Bandit

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