My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Golem Ice Wizard Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Golem Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill Skeleton King
Giant Snowball
Battle Ram Goblin Drill Lumberjack Skeleton King
Zap
Battle Ram Goblin Drill Skeleton King
Barbarian Barrel
Electro Spirit Battle Ram Goblin Drill Ice Wizard Lumberjack Skeleton King
The Log
Electro Spirit Battle Ram Goblin Drill Lumberjack Skeleton King
Earthquake
Goblin Drill Skeleton King
Arrows
Electro Spirit Goblin Drill Skeleton King
Royal Delivery
Electro Spirit Battle Ram Goblin Drill Ice Wizard Lumberjack Skeleton King
Fireball
Battle Ram Goblin Drill Ice Wizard Lumberjack Skeleton King
Poison
Goblin Drill Ice Wizard Skeleton King
Lightning
Battle Ram Ice Wizard Lumberjack Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Freeze Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Freeze Goblin Drill Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Wizard Battle Ram Freeze Goblin Drill Lumberjack Skeleton King Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Ice Wizard Battle Ram Freeze

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Goblin Drill Golem Lumberjack
Battle Ram
Electro Spirit Freeze Lumberjack
Freeze
Battle Ram
Goblin Drill
Electro Spirit Golem Lumberjack Skeleton King
Golem
Electro Spirit Goblin Drill Ice Wizard Lumberjack Skeleton King
Ice Wizard
Golem Lumberjack
Lumberjack
Electro Spirit Battle Ram Goblin Drill Golem Ice Wizard
Skeleton King
Goblin Drill Golem

Defense Synergies 0 7

Electro Spirit
Goblin Drill Lumberjack
Battle Ram
Freeze
Lumberjack
Goblin Drill
Electro Spirit Ice Wizard Lumberjack
Golem
Ice Wizard
Goblin Drill Lumberjack Skeleton King
Lumberjack
Electro Spirit Freeze Goblin Drill Ice Wizard
Skeleton King
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Goblin Drill Ice Wizard
Lumberjack Freeze Goblin Drill Ice Wizard
Lumberjack Goblin Drill Ice Wizard Skeleton King
Lumberjack
Freeze Electro Spirit Ice Wizard Lumberjack
Electro Spirit Freeze Ice Wizard
Electro Spirit
Goblin Drill Ice Wizard Lumberjack Skeleton King
Ice Wizard Lumberjack
Ice Wizard Electro Spirit Freeze Goblin Drill Lumberjack Skeleton King
Ice Wizard
Goblin Drill Lumberjack Freeze Ice Wizard
Electro Spirit Freeze Goblin Drill Lumberjack Skeleton King
Goblin Drill Lumberjack Skeleton King
Freeze Goblin Drill Lumberjack
Goblin Drill Lumberjack
Electro Spirit Goblin Drill Ice Wizard Lumberjack
Freeze Goblin Drill Electro Spirit Ice Wizard Lumberjack
Goblin Drill Lumberjack
Electro Spirit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Lumberjack
Lumberjack
Lumberjack
Goblin Drill Lumberjack
Electro Spirit Freeze Ice Wizard
Ice Wizard Lumberjack
Lumberjack
Freeze Electro Spirit
Goblin Drill
Lumberjack
Lumberjack Skeleton King
Electro Spirit Freeze Goblin Drill Lumberjack Skeleton King
Electro Spirit Freeze Ice Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Goblin Drill
Ice Wizard
Goblin Drill
Freeze
Electro Spirit Freeze Ice Wizard
Freeze Ice Wizard
Lumberjack
Freeze
Goblin Drill
Freeze
Goblin Drill
Freeze Electro Spirit Ice Wizard
Ice Wizard
Ice Wizard
Electro Spirit Freeze
Electro Spirit Freeze
Electro Spirit Freeze
Ice Wizard
Freeze
Lumberjack
Skeleton King
Electro Spirit Freeze Skeleton King
Freeze

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