My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Elixir Golem Flying Machine Dark Prince Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem Goblin Curse Dark Prince
Giant Snowball
Bomber Bats Flying Machine Goblin Curse
Zap
Bomber Bats Flying Machine Goblin Curse Dark Prince
Barbarian Barrel
Bomber Elixir Golem Goblin Curse Dark Prince Hunter
The Log
Bomber Elixir Golem Goblin Curse Dark Prince Hunter
Earthquake
Bomber Elixir Golem
Arrows
Bomber Bats Flying Machine Goblin Curse
Royal Delivery
Bomber Bats Elixir Golem Flying Machine Dark Prince Hunter
Fireball
Bomber Elixir Golem Flying Machine Hunter
Poison
Bomber Bats Elixir Golem Flying Machine Goblin Curse Hunter
Lightning
Dark Prince Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Goblin Curse Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Curse Arrows Elixir Golem Flying Machine Dark Prince Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Goblin Curse Arrows

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem Goblin Curse Dark Prince
Bats
Bomber Elixir Golem Flying Machine Dark Prince
Arrows
Goblin Curse Elixir Golem Dark Prince
Elixir Golem
Bomber Bats Arrows Flying Machine Hunter
Flying Machine
Bats Elixir Golem Dark Prince
Goblin Curse
Arrows Bomber
Dark Prince
Bomber Bats Arrows Flying Machine
Hunter
Elixir Golem

Defense Synergies 0 8

Bomber
Bats Dark Prince
Bats
Bomber Dark Prince Hunter
Arrows
Dark Prince
Elixir Golem
Flying Machine
Dark Prince Hunter
Goblin Curse
Dark Prince
Bomber Bats Arrows Flying Machine Hunter
Hunter
Bats Flying Machine Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Flying Machine
Hunter Bats Flying Machine Goblin Curse Dark Prince
Hunter Bomber Bats Goblin Curse Dark Prince
Hunter Bats Goblin Curse Dark Prince
Bomber Arrows Dark Prince
Arrows Bomber Bats Flying Machine Dark Prince Hunter
Bats Hunter Arrows Flying Machine Goblin Curse
Arrows Flying Machine
Hunter Goblin Curse
Bomber Dark Prince Hunter
Bats Goblin Curse Bomber Arrows Flying Machine Dark Prince Hunter
Arrows Hunter Bats Flying Machine Goblin Curse
Hunter Bomber Bats Flying Machine Goblin Curse Dark Prince
Bomber Bats Arrows Goblin Curse Dark Prince Hunter
Goblin Curse Hunter
Goblin Curse Hunter
Bomber Bats Arrows Dark Prince Hunter
Arrows Bomber Bats Flying Machine Dark Prince Hunter
Arrows Hunter Bomber Bats Flying Machine Goblin Curse Dark Prince
Goblin Curse Hunter
Bomber Dark Prince Bats Arrows Flying Machine Goblin Curse Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Bomber Arrows Flying Machine Hunter
Bats Dark Prince Hunter
Dark Prince Hunter Bats
Goblin Curse Dark Prince Hunter
Arrows Bats Flying Machine Goblin Curse Hunter
Dark Prince Bats Flying Machine Hunter
Goblin Curse Dark Prince Hunter
Bats Flying Machine Dark Prince
Goblin Curse
Bats Flying Machine Dark Prince Hunter
Arrows Dark Prince
Dark Prince Goblin Curse Hunter
Bomber Flying Machine Goblin Curse
Bomber Bats Flying Machine Dark Prince Hunter
Bats Arrows Bomber Flying Machine Goblin Curse Dark Prince Hunter
Bomber Arrows
Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine Goblin Curse
Arrows Flying Machine
Arrows Flying Machine Dark Prince
Bomber Arrows Goblin Curse Dark Prince
Arrows Bats Flying Machine Goblin Curse Hunter
Bomber Arrows Flying Machine
Arrows Flying Machine Goblin Curse Hunter
Arrows Flying Machine
Bats
Arrows Flying Machine Dark Prince
Arrows Flying Machine Goblin Curse
Flying Machine Hunter
Arrows Flying Machine
Arrows Flying Machine
Bomber Arrows Flying Machine Hunter
Arrows Flying Machine
Arrows
Bomber Bats
Bomber Arrows Flying Machine Dark Prince Hunter
Bomber Arrows Flying Machine Goblin Curse
Arrows
Arrows Flying Machine
Arrows Goblin Curse Bomber Dark Prince Hunter
Arrows Flying Machine Hunter
Arrows Flying Machine
Arrows Goblin Curse
Bats Arrows Flying Machine Goblin Curse Hunter
Bats Flying Machine
Bomber Arrows Hunter
Arrows
Arrows Goblin Curse
Bats Flying Machine Dark Prince
Arrows Flying Machine Goblin Curse Hunter
Arrows
Flying Machine Dark Prince Hunter
Arrows Bomber Flying Machine
Arrows
Flying Machine Dark Prince
Bats Flying Machine
Bats Flying Machine
Flying Machine Dark Prince

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