My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Baby Dragon Witch Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Clone Balloon Giant Skeleton
Giant Snowball
Spear Goblins Clone Baby Dragon Witch Balloon
Zap
Spear Goblins Clone Witch Balloon
Barbarian Barrel
Spear Goblins Knight Clone Witch Giant Skeleton
The Log
Spear Goblins Clone Witch Giant Skeleton
Earthquake
Spear Goblins Clone Witch
Arrows
Spear Goblins Clone Witch
Royal Delivery
Spear Goblins Knight Clone Baby Dragon Witch Balloon Giant Skeleton
Fireball
Clone Baby Dragon Witch Balloon
Poison
Spear Goblins Clone Witch Balloon
Lightning
Knight Baby Dragon Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rage Clone Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Knight Clone Baby Dragon Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Knight Clone

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Baby Dragon Balloon Giant Skeleton
Knight
Spear Goblins Baby Dragon Balloon Witch
Rage
Witch Balloon Giant Skeleton
Clone
Balloon Giant Skeleton Baby Dragon Witch
Baby Dragon
Knight Spear Goblins Clone Witch Balloon Giant Skeleton
Witch
Rage Knight Clone Baby Dragon Giant Skeleton
Balloon
Knight Rage Clone Spear Goblins Baby Dragon Giant Skeleton
Giant Skeleton
Clone Spear Goblins Rage Baby Dragon Witch Balloon

Defense Synergies 1 7

Spear Goblins
Knight Baby Dragon Giant Skeleton
Knight
Spear Goblins Baby Dragon Witch
Rage
Clone
Baby Dragon
Spear Goblins Knight Witch Giant Skeleton
Witch
Knight Baby Dragon Giant Skeleton
Balloon
Giant Skeleton
Spear Goblins Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Baby Dragon
Knight Witch
Witch Knight Giant Skeleton
Witch Knight
Giant Skeleton
Spear Goblins Baby Dragon
Spear Goblins Baby Dragon Witch
Baby Dragon Giant Skeleton
Witch
Knight Spear Goblins Giant Skeleton
Witch Spear Goblins Knight Baby Dragon Giant Skeleton
Spear Goblins Baby Dragon Witch
Knight Witch Giant Skeleton
Baby Dragon Witch
Knight
Knight Witch
Spear Goblins Knight Baby Dragon Witch
Baby Dragon Witch Spear Goblins Knight Giant Skeleton
Spear Goblins Knight Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Witch Giant Skeleton
Knight Baby Dragon
Giant Skeleton Spear Goblins Knight Witch
Giant Skeleton Knight
Giant Skeleton Knight Witch
Baby Dragon Witch
Spear Goblins Knight Witch Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Spear Goblins Knight Baby Dragon Witch
Witch
Knight Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Knight Witch
Baby Dragon Witch
Witch Spear Goblins Knight Baby Dragon Giant Skeleton
Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Giant Skeleton
Baby Dragon
Baby Dragon Giant Skeleton
Knight Giant Skeleton
Baby Dragon
Spear Goblins Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Knight
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Spear Goblins Baby Dragon Witch
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon Giant Skeleton
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch
Witch
Giant Skeleton
Spear Goblins Witch
Baby Dragon Witch
Knight Baby Dragon
Baby Dragon
Giant Skeleton
Baby Dragon Witch Giant Skeleton
Witch
Baby Dragon Witch Giant Skeleton

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