My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Zappies Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Guards Giant Skeleton Inferno Dragon
Giant Snowball
Skeleton Dragons Battle Ram Zappies Goblin Barrel Guards Inferno Dragon
Zap
Battle Ram Zappies Goblin Barrel Guards Inferno Dragon
Barbarian Barrel
Battle Ram Zappies Goblin Barrel Guards Giant Skeleton
The Log
Battle Ram Zappies Goblin Barrel Guards Giant Skeleton
Earthquake
Zappies Goblin Barrel Guards
Arrows
Skeleton Dragons Zappies Goblin Barrel Guards
Royal Delivery
Skeleton Dragons Battle Ram Zappies Goblin Barrel Guards Giant Skeleton Inferno Dragon
Fireball
Skeleton Dragons Battle Ram Zappies Goblin Barrel Inferno Dragon
Poison
Skeleton Dragons Zappies Guards
Lightning
Skeleton Dragons Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Guards Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Skeleton Dragons Battle Ram Zappies Inferno Dragon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Guards Skeleton Dragons Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Zappies Giant Skeleton Inferno Dragon
Battle Ram
Zappies Goblin Barrel
Zappies
Skeleton Dragons Battle Ram Goblin Barrel Giant Skeleton
Rocket
Goblin Barrel
Battle Ram Zappies Guards Giant Skeleton
Guards
Goblin Barrel
Giant Skeleton
Skeleton Dragons Zappies Goblin Barrel
Inferno Dragon
Skeleton Dragons

Defense Synergies 0 6

Skeleton Dragons
Zappies Guards Inferno Dragon
Battle Ram
Zappies
Skeleton Dragons Guards Giant Skeleton
Rocket
Goblin Barrel
Guards
Skeleton Dragons Zappies Giant Skeleton
Giant Skeleton
Zappies Guards
Inferno Dragon
Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons Zappies
Inferno Dragon Skeleton Dragons Zappies
Rocket Skeleton Dragons Zappies Giant Skeleton Inferno Dragon
Inferno Dragon Skeleton Dragons Zappies Guards
Rocket Giant Skeleton
Skeleton Dragons Zappies Guards
Skeleton Dragons Rocket Inferno Dragon Zappies
Rocket Skeleton Dragons Giant Skeleton
Zappies Inferno Dragon
Guards Zappies Giant Skeleton
Skeleton Dragons Guards Zappies Giant Skeleton
Skeleton Dragons Inferno Dragon Zappies
Skeleton Dragons Zappies Rocket Guards Giant Skeleton
Rocket Skeleton Dragons Zappies Guards
Inferno Dragon Zappies
Rocket Zappies Inferno Dragon
Skeleton Dragons Zappies
Skeleton Dragons Zappies Guards
Skeleton Dragons Zappies Guards Giant Skeleton Inferno Dragon
Zappies Inferno Dragon
Skeleton Dragons Zappies Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Giant Skeleton
Skeleton Dragons Rocket Inferno Dragon
Zappies Guards Giant Skeleton Rocket
Rocket Guards Giant Skeleton Zappies
Giant Skeleton Zappies Guards Inferno Dragon
Skeleton Dragons Rocket Zappies
Rocket Guards Zappies Giant Skeleton
Giant Skeleton Zappies Inferno Dragon
Rocket Giant Skeleton Skeleton Dragons Zappies Inferno Dragon
Skeleton Dragons Zappies Guards Inferno Dragon
Inferno Dragon Zappies Guards Giant Skeleton
Rocket Guards Giant Skeleton
Rocket Giant Skeleton Zappies Guards
Skeleton Dragons Zappies
Zappies Guards Skeleton Dragons Rocket Giant Skeleton Inferno Dragon
Skeleton Dragons Zappies Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket Guards Giant Skeleton
Skeleton Dragons
Rocket Skeleton Dragons Giant Skeleton
Skeleton Dragons Rocket Guards Giant Skeleton
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Rocket Guards
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Rocket
Skeleton Dragons Rocket
Rocket Skeleton Dragons
Rocket Skeleton Dragons
Rocket Skeleton Dragons Giant Skeleton
Rocket Skeleton Dragons
Rocket
Rocket Skeleton Dragons
Skeleton Dragons
Inferno Dragon
Skeleton Dragons
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons
Rocket Skeleton Dragons Zappies Guards
Skeleton Dragons Rocket
Rocket Skeleton Dragons Zappies
Giant Skeleton
Rocket
Zappies Rocket Guards
Rocket Skeleton Dragons Zappies
Skeleton Dragons Rocket
Skeleton Dragons
Rocket Giant Skeleton
Skeleton Dragons
Skeleton Dragons Zappies Rocket Guards Giant Skeleton
Skeleton Dragons Zappies Rocket
Rocket Giant Skeleton

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