My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Void Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Zappies Electro Dragon Electro Giant Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Electro Dragon
Zap
Firecracker Zappies
Barbarian Barrel
Firecracker Tesla Zappies Electro Wizard
The Log
Firecracker Zappies
Earthquake
Firecracker Tesla Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Zappies Electro Dragon Electro Wizard
Fireball
Firecracker Tesla Zappies Electro Dragon Electro Wizard
Poison
Firecracker Zappies Electro Dragon Electro Wizard
Lightning
Tesla Electro Dragon Electro Wizard Monk
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Fireball Zappies Electro Wizard Electro Dragon Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Fireball Zappies

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Zappies Monk
Tesla
Fireball
Electro Wizard
Zappies
Firecracker Electro Dragon
Electro Dragon
Zappies
Electro Giant
Electro Wizard
Fireball
Monk
Firecracker

Defense Synergies 0 12

Firecracker
Tesla Zappies Electro Dragon Electro Wizard
Tesla
Firecracker Fireball Zappies Electro Wizard
Fireball
Tesla Zappies Electro Wizard
Zappies
Firecracker Tesla Fireball Electro Giant Electro Wizard
Electro Dragon
Firecracker Electro Wizard
Electro Giant
Zappies
Electro Wizard
Firecracker Tesla Fireball Zappies Electro Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Zappies Electro Dragon Electro Wizard
Firecracker Tesla Zappies Electro Dragon Electro Wizard Monk
Tesla Zappies Electro Dragon Electro Wizard
Tesla Firecracker Zappies Electro Dragon Electro Wizard Monk
Firecracker Fireball Monk
Fireball Firecracker Tesla Zappies Electro Dragon Electro Wizard
Tesla Electro Wizard Firecracker Fireball Zappies Electro Dragon
Tesla Fireball Electro Dragon Electro Giant Electro Wizard Monk
Tesla Zappies
Firecracker Tesla Zappies Electro Wizard
Electro Wizard Firecracker Tesla Fireball Zappies Electro Dragon Electro Giant
Tesla Firecracker Fireball Zappies Electro Dragon Electro Wizard
Tesla Fireball Zappies Electro Dragon Electro Wizard
Fireball Firecracker Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Monk Tesla Fireball Zappies Electro Giant Electro Wizard
Tesla Firecracker Fireball Zappies Electro Dragon Electro Wizard
Tesla Fireball Firecracker Zappies Electro Dragon Electro Wizard
Firecracker Tesla Fireball Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Firecracker Tesla Fireball Zappies Electro Dragon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Zappies Electro Giant Electro Wizard
Fireball Electro Wizard Firecracker Tesla Electro Dragon Monk
Zappies Electro Dragon Electro Wizard
Tesla Fireball Zappies Electro Wizard Monk
Tesla Zappies
Firecracker Fireball Electro Giant Tesla Zappies Electro Dragon Electro Wizard Monk
Tesla Fireball Zappies Electro Wizard
Tesla Zappies
Electro Dragon Electro Wizard Firecracker Fireball Zappies Monk
Tesla Zappies
Tesla Zappies Electro Dragon
Monk Fireball Electro Giant Electro Wizard
Tesla Fireball Zappies
Firecracker Tesla Fireball Zappies Electro Dragon Electro Giant
Tesla Zappies Electro Dragon Electro Giant Electro Wizard Firecracker Fireball Monk
Firecracker Tesla Fireball Zappies Electro Dragon Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon Monk
Firecracker Fireball Monk Electro Dragon Electro Wizard
Fireball Electro Dragon
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Electro Giant Electro Dragon Monk
Firecracker
Fireball Firecracker Electro Dragon
Fireball Monk Firecracker Electro Dragon
Fireball Electro Dragon Electro Wizard
Firecracker Monk Fireball Electro Dragon Electro Wizard
Fireball Monk Firecracker Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon Monk
Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Monk Fireball
Firecracker Fireball Electro Dragon Electro Wizard Monk
Firecracker Fireball Electro Dragon Electro Giant Monk
Fireball Monk
Fireball
Monk
Fireball Electro Dragon Monk
Firecracker Electro Giant Fireball Electro Dragon
Firecracker Fireball Electro Dragon Electro Wizard Monk
Fireball Electro Dragon Monk
Fireball Firecracker
Firecracker Fireball Electro Dragon Electro Giant Electro Wizard
Electro Dragon Electro Wizard Firecracker Fireball Zappies Electro Giant
Fireball
Fireball Electro Dragon
Firecracker Fireball Zappies Electro Dragon Electro Wizard Monk
Firecracker Fireball Monk
Electro Wizard Fireball Zappies Electro Dragon
Fireball Firecracker Zappies Electro Dragon Electro Wizard Monk
Fireball
Fireball Firecracker Electro Dragon Electro Wizard
Firecracker Fireball Electro Dragon
Monk Fireball Electro Giant
Firecracker Electro Dragon
Electro Dragon Electro Giant Firecracker Fireball Zappies Electro Wizard
Firecracker Fireball Zappies Electro Dragon Electro Wizard
Electro Dragon Firecracker Fireball Electro Giant Electro Wizard Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: