My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Prince Miner
Giant Snowball
Witch Miner
Zap
Firecracker Dark Prince Witch Prince
Barbarian Barrel
Firecracker Dark Prince Witch
The Log
Firecracker Dark Prince Witch Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Dark Prince Witch Prince Miner
Fireball
Firecracker Witch
Poison
Firecracker Witch
Lightning
Dark Prince Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Miner Dark Prince Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Miner

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Dark Prince Prince Miner
Firecracker
Miner Giant Dark Prince Prince
Giant
Arrows Dark Prince Prince Miner Firecracker Witch The Log
Dark Prince
Giant Prince Arrows Firecracker Witch Miner
Witch
Giant Dark Prince Prince Miner
Prince
Giant Dark Prince Arrows Firecracker Witch The Log Miner
The Log
Giant Prince Miner
Miner
Firecracker Giant Arrows Dark Prince Witch Prince The Log

Defense Synergies 2 10

Arrows
Dark Prince Prince
Firecracker
The Log Dark Prince Prince
Giant
Dark Prince
Arrows Firecracker Witch Prince The Log
Witch
Dark Prince Prince The Log
Prince
The Log Arrows Firecracker Dark Prince Witch
The Log
Firecracker Prince Dark Prince Witch Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Firecracker Dark Prince Witch Prince The Log
Witch Prince Dark Prince
Witch Prince Firecracker Dark Prince
Arrows Firecracker Dark Prince Prince The Log
Arrows The Log Firecracker Dark Prince
Arrows Firecracker Witch
Arrows The Log
Witch Prince
Firecracker Dark Prince Prince Miner
Witch Arrows Firecracker Dark Prince The Log
Arrows Firecracker Witch
Prince Dark Prince Witch The Log
Arrows Firecracker Dark Prince Witch Prince The Log
Prince
Prince The Log
Arrows Firecracker Dark Prince Witch Prince
Arrows Firecracker Dark Prince Witch Prince The Log
Arrows Witch The Log Firecracker Dark Prince
Prince
Dark Prince Arrows Firecracker Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch Prince
Arrows Firecracker Prince The Log Miner
Dark Prince Witch Prince The Log
Dark Prince Prince The Log
Dark Prince Witch Prince
Arrows Firecracker Witch
Dark Prince Prince Witch
Dark Prince Prince
Firecracker Dark Prince Witch Prince The Log
Witch
Dark Prince Witch Prince
Arrows Dark Prince Prince The Log
Dark Prince Prince Witch
Firecracker Witch
Witch Firecracker Dark Prince Prince The Log
Arrows Firecracker Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Miner
Arrows The Log Miner
Arrows Firecracker Dark Prince Prince The Log
Arrows Firecracker Dark Prince The Log
Arrows Firecracker Witch
Arrows Firecracker Witch The Log
Arrows The Log Firecracker
Arrows The Log Miner Firecracker
Prince
Firecracker Miner Arrows Dark Prince Prince The Log
Arrows Firecracker
Firecracker The Log Miner
Arrows Firecracker
Arrows Firecracker Prince The Log
Arrows Firecracker Witch The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker Dark Prince Prince The Log
Arrows Firecracker Witch The Log Miner
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows Firecracker The Log Dark Prince Witch
Witch
Arrows Firecracker The Log Miner Witch
Arrows Witch Prince The Log Miner
Miner Arrows Firecracker The Log
Arrows Firecracker Witch
Firecracker Witch
Arrows The Log Miner
Arrows Firecracker
Prince
Arrows Firecracker The Log
Dark Prince Witch Prince
Arrows Firecracker Witch
Arrows The Log
Miner Firecracker Dark Prince Prince
Arrows The Log Firecracker
Arrows
Firecracker Dark Prince Prince
Firecracker Witch The Log
Firecracker Witch
Firecracker Dark Prince Witch Prince The Log Miner

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