My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Void Phoenix Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Valkyrie Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Witch Inferno Dragon
Zap
Firecracker Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Goblin Cage Valkyrie Skeleton Army Witch
The Log
Firecracker Elite Barbarians Goblin Cage Skeleton Army Witch
Earthquake
Firecracker Goblin Cage Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Elite Barbarians Goblin Cage Valkyrie Skeleton Army Witch Inferno Dragon
Fireball
Firecracker Elite Barbarians Goblin Cage Skeleton Army Witch Inferno Dragon
Poison
Firecracker Goblin Cage Skeleton Army Witch
Lightning
Elite Barbarians Goblin Cage Valkyrie Witch Inferno Dragon
Rocket
Elite Barbarians Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Goblin Cage Valkyrie Inferno Dragon Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Goblin Cage

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians
Firecracker
Elite Barbarians Goblin Cage Valkyrie Inferno Dragon
Elite Barbarians
Arrows Valkyrie Firecracker
Goblin Cage
Firecracker Witch
Valkyrie
Elite Barbarians Firecracker Witch
Skeleton Army
Witch
Goblin Cage Valkyrie
Inferno Dragon
Firecracker

Defense Synergies 2 8

Arrows
Valkyrie
Firecracker
Valkyrie Goblin Cage Skeleton Army
Elite Barbarians
Valkyrie
Goblin Cage
Firecracker Skeleton Army Witch Inferno Dragon
Valkyrie
Firecracker Elite Barbarians Arrows Witch
Skeleton Army
Firecracker Goblin Cage Inferno Dragon
Witch
Goblin Cage Valkyrie
Inferno Dragon
Goblin Cage Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Valkyrie
Elite Barbarians Skeleton Army Inferno Dragon Firecracker Goblin Cage Valkyrie Witch
Goblin Cage Skeleton Army Witch Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Goblin Cage Skeleton Army Witch Inferno Dragon Firecracker Valkyrie
Arrows Firecracker Elite Barbarians Goblin Cage Valkyrie Skeleton Army
Arrows Skeleton Army Firecracker Valkyrie
Inferno Dragon Arrows Firecracker Goblin Cage Witch
Arrows Goblin Cage Valkyrie
Witch Inferno Dragon Elite Barbarians Goblin Cage Skeleton Army
Elite Barbarians Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Witch Arrows Firecracker
Arrows Inferno Dragon Firecracker Witch
Goblin Cage Skeleton Army Elite Barbarians Valkyrie Witch
Valkyrie Skeleton Army Arrows Firecracker Goblin Cage Witch
Elite Barbarians Skeleton Army Inferno Dragon Goblin Cage
Skeleton Army Elite Barbarians Goblin Cage Inferno Dragon
Arrows Firecracker Elite Barbarians Goblin Cage Valkyrie Skeleton Army Witch
Arrows Goblin Cage Firecracker Elite Barbarians Valkyrie Skeleton Army Witch
Arrows Goblin Cage Valkyrie Witch Firecracker Inferno Dragon
Elite Barbarians Goblin Cage Inferno Dragon
Valkyrie Skeleton Army Arrows Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Goblin Cage Witch
Arrows Firecracker Elite Barbarians Valkyrie Inferno Dragon
Skeleton Army Elite Barbarians Goblin Cage Valkyrie Witch
Valkyrie Skeleton Army Elite Barbarians Goblin Cage
Elite Barbarians Goblin Cage Valkyrie Skeleton Army Witch Inferno Dragon
Arrows Firecracker Witch
Skeleton Army Elite Barbarians Goblin Cage Valkyrie Witch
Elite Barbarians Goblin Cage Valkyrie Skeleton Army Inferno Dragon
Goblin Cage Firecracker Elite Barbarians Valkyrie Skeleton Army Witch Inferno Dragon
Witch Goblin Cage Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Goblin Cage Valkyrie Witch
Skeleton Army Arrows Elite Barbarians Goblin Cage Valkyrie
Elite Barbarians Skeleton Army Goblin Cage Valkyrie Witch
Firecracker Goblin Cage Valkyrie Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Firecracker Goblin Cage Valkyrie Inferno Dragon
Arrows Valkyrie Firecracker Elite Barbarians Goblin Cage Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Elite Barbarians
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch Inferno Dragon
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Elite Barbarians Arrows Firecracker Witch
Firecracker Witch
Elite Barbarians
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Army Witch
Arrows Firecracker Witch
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch

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