My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Balloon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Balloon Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Ram Rider
Giant Snowball
Balloon Lumberjack Ram Rider
Zap
Firecracker Balloon Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Electro Wizard Lumberjack
The Log
Firecracker Elite Barbarians Lumberjack Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Valkyrie Balloon Electro Wizard Lumberjack Ram Rider
Fireball
Firecracker Elite Barbarians Balloon Electro Wizard Lumberjack Ram Rider
Poison
Firecracker Balloon Electro Wizard
Lightning
Elite Barbarians Valkyrie Balloon Electro Wizard Lumberjack Ram Rider
Rocket
Elite Barbarians Valkyrie Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Valkyrie Electro Wizard Lumberjack Balloon Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Valkyrie Electro Wizard

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Balloon Lumberjack Ram Rider
Elite Barbarians
Valkyrie Rage Firecracker Lumberjack
Valkyrie
Elite Barbarians Balloon Lumberjack Firecracker Electro Wizard Ram Rider
Rage
Elite Barbarians Balloon Electro Wizard
Balloon
Valkyrie Rage Lumberjack Firecracker Electro Wizard
Electro Wizard
Valkyrie Rage Balloon Lumberjack Ram Rider
Lumberjack
Valkyrie Balloon Firecracker Elite Barbarians Electro Wizard Ram Rider
Ram Rider
Firecracker Valkyrie Electro Wizard Lumberjack

Defense Synergies 2 7

Firecracker
Valkyrie Electro Wizard Lumberjack
Elite Barbarians
Valkyrie
Valkyrie
Firecracker Elite Barbarians Electro Wizard Lumberjack
Rage
Balloon
Electro Wizard
Firecracker Valkyrie Lumberjack Ram Rider
Lumberjack
Firecracker Valkyrie Electro Wizard Ram Rider
Ram Rider
Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard Ram Rider
Elite Barbarians Lumberjack Firecracker Valkyrie Electro Wizard Ram Rider
Lumberjack Ram Rider Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Lumberjack Firecracker Valkyrie Electro Wizard Ram Rider
Firecracker Elite Barbarians Valkyrie Lumberjack
Firecracker Valkyrie Electro Wizard Lumberjack
Electro Wizard Ram Rider Firecracker
Valkyrie Electro Wizard Ram Rider
Elite Barbarians Lumberjack
Elite Barbarians Firecracker Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Firecracker Lumberjack Ram Rider
Firecracker Electro Wizard Ram Rider
Lumberjack Elite Barbarians Valkyrie Electro Wizard Ram Rider
Valkyrie Firecracker Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack Ram Rider
Elite Barbarians Electro Wizard Lumberjack Ram Rider
Firecracker Elite Barbarians Valkyrie Electro Wizard Lumberjack
Firecracker Elite Barbarians Valkyrie Electro Wizard Lumberjack Ram Rider
Valkyrie Firecracker Electro Wizard Lumberjack Ram Rider
Elite Barbarians Electro Wizard Lumberjack Ram Rider
Valkyrie Firecracker Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Electro Wizard
Electro Wizard Firecracker Elite Barbarians Valkyrie Lumberjack
Lumberjack Elite Barbarians Valkyrie Electro Wizard Ram Rider
Valkyrie Lumberjack Elite Barbarians Electro Wizard Ram Rider
Elite Barbarians Valkyrie Lumberjack Ram Rider
Firecracker Electro Wizard Ram Rider
Elite Barbarians Valkyrie Electro Wizard Lumberjack Ram Rider
Elite Barbarians Valkyrie Lumberjack
Electro Wizard Firecracker Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Lumberjack
Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Lumberjack Ram Rider
Firecracker Valkyrie
Elite Barbarians Electro Wizard Firecracker Valkyrie Lumberjack
Valkyrie Firecracker Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Electro Wizard Ram Rider
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Ram Rider
Elite Barbarians Electro Wizard Lumberjack
Firecracker Valkyrie Electro Wizard Ram Rider
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Firecracker Electro Wizard
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Electro Wizard Ram Rider
Ram Rider
Firecracker
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
Firecracker Electro Wizard
Firecracker
Electro Wizard
Firecracker Electro Wizard Ram Rider
Firecracker Valkyrie Electro Wizard Lumberjack
Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard

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