My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 4 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Flying Machine Giant Skeleton Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Giant Skeleton Sparky
Giant Snowball
Skeletons Flying Machine Clone
Zap
Skeletons Firecracker Flying Machine Clone Sparky
Barbarian Barrel
Skeletons Firecracker Clone Giant Skeleton Sparky
The Log
Skeletons Firecracker Mini P.E.K.K.A Clone Giant Skeleton Sparky
Earthquake
Skeletons Firecracker Clone
Arrows
Skeletons Firecracker Flying Machine Clone
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Flying Machine Clone Giant Skeleton Mother Witch Sparky
Fireball
Firecracker Flying Machine Clone Mother Witch Sparky
Poison
Firecracker Flying Machine Clone Mother Witch Sparky
Lightning
Mini P.E.K.K.A Mother Witch Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Giant Skeleton Mother Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Clone Mini P.E.K.K.A Flying Machine Mother Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Clone Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mini P.E.K.K.A Flying Machine Giant Skeleton Sparky
Mini P.E.K.K.A
Sparky Firecracker Giant Skeleton
Flying Machine
Firecracker Clone Giant Skeleton
Clone
Giant Skeleton Flying Machine Sparky
Giant Skeleton
Clone Firecracker Mini P.E.K.K.A Flying Machine Mother Witch Sparky
Mother Witch
Giant Skeleton
Sparky
Mini P.E.K.K.A Firecracker Clone Giant Skeleton

Defense Synergies 0 11

Skeletons
Firecracker Mini P.E.K.K.A Flying Machine Giant Skeleton Sparky
Firecracker
Skeletons Mini P.E.K.K.A Flying Machine Giant Skeleton
Mini P.E.K.K.A
Skeletons Firecracker Mother Witch
Flying Machine
Skeletons Firecracker Giant Skeleton
Clone
Giant Skeleton
Skeletons Firecracker Flying Machine Mother Witch
Mother Witch
Mini P.E.K.K.A Giant Skeleton
Sparky
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Sparky
Mini P.E.K.K.A Sparky Skeletons Firecracker Flying Machine
Mini P.E.K.K.A Sparky Skeletons Giant Skeleton
Mini P.E.K.K.A Sparky Skeletons Firecracker
Firecracker Mini P.E.K.K.A Giant Skeleton Sparky
Skeletons Firecracker Flying Machine Mother Witch
Firecracker Flying Machine
Flying Machine Giant Skeleton Sparky
Mini P.E.K.K.A Sparky Skeletons
Skeletons Firecracker Mini P.E.K.K.A Giant Skeleton Sparky
Mother Witch Skeletons Firecracker Flying Machine Giant Skeleton
Firecracker Flying Machine
Mini P.E.K.K.A Sparky Skeletons Flying Machine Giant Skeleton
Sparky Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Sparky Skeletons Firecracker Mini P.E.K.K.A
Firecracker Flying Machine
Firecracker Flying Machine Giant Skeleton Mother Witch
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Flying Machine Giant Skeleton Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Giant Skeleton Sparky
Firecracker Mini P.E.K.K.A Flying Machine
Giant Skeleton Skeletons Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton Skeletons Mini P.E.K.K.A Sparky
Firecracker Mother Witch Skeletons Flying Machine
Mini P.E.K.K.A Sparky Skeletons Flying Machine Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton Skeletons Firecracker Mini P.E.K.K.A Flying Machine Sparky
Skeletons Sparky
Mini P.E.K.K.A Flying Machine Giant Skeleton Sparky
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeletons Sparky
Firecracker Flying Machine Sparky
Sparky Skeletons Firecracker Mini P.E.K.K.A Flying Machine Giant Skeleton
Firecracker Mini P.E.K.K.A Flying Machine Giant Skeleton Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Giant Skeleton Sparky
Firecracker Flying Machine
Flying Machine Giant Skeleton Sparky
Firecracker Flying Machine Giant Skeleton Sparky
Firecracker Sparky
Firecracker Mother Witch Flying Machine
Firecracker Flying Machine Sparky
Firecracker Flying Machine
Firecracker Flying Machine
Mini P.E.K.K.A Sparky
Firecracker Flying Machine Sparky
Firecracker Flying Machine
Flying Machine Firecracker Sparky
Firecracker Flying Machine
Firecracker Flying Machine Sparky
Firecracker Flying Machine Sparky
Firecracker Flying Machine Sparky
Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Flying Machine Sparky
Firecracker Flying Machine Mother Witch
Giant Skeleton Sparky
Sparky
Flying Machine
Firecracker Mother Witch Sparky
Firecracker Flying Machine Sparky
Flying Machine Sparky
Firecracker Sparky
Firecracker Flying Machine Mother Witch Sparky
Firecracker Flying Machine
Mini P.E.K.K.A Sparky
Sparky
Firecracker Sparky
Giant Skeleton Sparky
Firecracker Sparky
Flying Machine
Firecracker Flying Machine
Firecracker Mini P.E.K.K.A Flying Machine Sparky
Firecracker Flying Machine
Giant Skeleton Sparky
Firecracker Flying Machine Sparky
Firecracker Flying Machine Giant Skeleton Sparky
Firecracker Flying Machine
Firecracker Flying Machine Giant Skeleton Sparky

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