My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard Executioner Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Executioner Inferno Dragon Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Inferno Dragon
Giant Snowball
Minions Royal Hogs Inferno Dragon
Zap
Minions Firecracker Royal Hogs Inferno Dragon
Barbarian Barrel
Firecracker Wizard Royal Hogs Executioner
The Log
Firecracker Royal Hogs
Earthquake
Firecracker Royal Hogs
Arrows
Minions Firecracker Royal Hogs
Royal Delivery
Minions Firecracker Wizard Royal Hogs Executioner Inferno Dragon
Fireball
Minions Firecracker Wizard Royal Hogs Executioner Inferno Dragon
Poison
Minions Firecracker Wizard Royal Hogs Executioner
Lightning
Wizard Executioner Inferno Dragon Archer Queen
Rocket
Wizard Royal Hogs Executioner Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Inferno Dragon Wizard Royal Hogs Executioner Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Firecracker Inferno Dragon Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Royal Hogs Inferno Dragon
Firecracker
Minions Royal Hogs Inferno Dragon Mega Knight
Wizard
Royal Hogs Mega Knight
Royal Hogs
Minions Firecracker Wizard Executioner Mega Knight Archer Queen
Executioner
Royal Hogs Mega Knight
Inferno Dragon
Mega Knight Minions Firecracker
Mega Knight
Minions Inferno Dragon Firecracker Wizard Royal Hogs Executioner Archer Queen
Archer Queen
Royal Hogs Mega Knight

Defense Synergies 0 6

Minions
Firecracker Mega Knight
Firecracker
Minions Mega Knight
Wizard
Mega Knight
Royal Hogs
Executioner
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minions Firecracker Wizard Executioner Inferno Dragon
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Wizard Executioner
Inferno Dragon Minions Firecracker Executioner Mega Knight
Mega Knight Minions Executioner Inferno Dragon
Inferno Dragon Minions Firecracker Mega Knight
Firecracker Mega Knight
Minions Firecracker Executioner Mega Knight
Minions Inferno Dragon Firecracker Wizard Executioner
Mega Knight
Inferno Dragon Minions Archer Queen
Firecracker Mega Knight
Minions Executioner Firecracker Wizard Mega Knight
Minions Executioner Inferno Dragon Firecracker Wizard
Mega Knight Minions Wizard
Wizard Executioner Mega Knight Minions Firecracker
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Wizard Mega Knight Minions Firecracker Executioner
Mega Knight Minions Firecracker Wizard Executioner
Wizard Executioner Minions Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Minions Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Wizard Executioner Inferno Dragon Mega Knight
Mega Knight Minions
Mega Knight
Executioner Inferno Dragon Mega Knight
Firecracker Wizard Executioner Minions
Minions
Mega Knight Inferno Dragon
Mega Knight Minions Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions
Mega Knight Archer Queen
Mega Knight Wizard Executioner
Wizard Firecracker Executioner Mega Knight
Minions Firecracker Executioner Inferno Dragon Archer Queen
Minions Executioner Mega Knight Firecracker Wizard Inferno Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner
Firecracker
Wizard Executioner Firecracker Mega Knight
Firecracker Wizard Executioner Minions
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Minions
Firecracker Wizard
Firecracker Wizard Executioner Archer Queen
Firecracker Executioner
Minions Firecracker
Firecracker
Firecracker Wizard Executioner
Firecracker Wizard Executioner Mega Knight
Minions
Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Mega Knight
Minions Mega Knight
Wizard
Firecracker Wizard Executioner Mega Knight
Inferno Dragon
Firecracker Wizard Executioner
Wizard Mega Knight
Firecracker
Firecracker Wizard Executioner
Minions Firecracker Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Minions
Firecracker Wizard Executioner Archer Queen
Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Executioner
Archer Queen
Firecracker Executioner Mega Knight Archer Queen
Minions Firecracker Archer Queen
Firecracker Executioner Archer Queen
Firecracker Executioner Mega Knight Archer Queen

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