My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Zappies Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards
Giant Snowball
Bats Zappies Goblin Barrel Guards
Zap
Bats Firecracker Zappies Goblin Barrel Guards
Barbarian Barrel
Firecracker Zappies Goblin Barrel Guards
The Log
Firecracker Zappies Goblin Barrel Guards
Earthquake
Firecracker Zappies Goblin Barrel Guards
Arrows
Bats Firecracker Zappies Goblin Barrel Guards
Royal Delivery
Bats Firecracker Zappies Goblin Barrel Guards
Fireball
Firecracker Zappies Goblin Barrel
Poison
Bats Firecracker Zappies Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Royal Delivery Goblin Barrel Guards Fireball Zappies Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Royal Delivery Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Barrel
Firecracker
Bats Zappies Goblin Barrel
Royal Delivery
Fireball
Golden Knight
Zappies
Firecracker Goblin Barrel
Goblin Barrel
Bats Firecracker Zappies Guards Golden Knight
Guards
Goblin Barrel
Golden Knight
Fireball Goblin Barrel

Defense Synergies 0 15

Bats
Firecracker Royal Delivery Zappies Golden Knight
Firecracker
Bats Royal Delivery Zappies Guards Golden Knight
Royal Delivery
Bats Firecracker Fireball Guards Golden Knight
Fireball
Royal Delivery Zappies Golden Knight
Zappies
Bats Firecracker Fireball Guards Golden Knight
Goblin Barrel
Guards
Firecracker Royal Delivery Zappies
Golden Knight
Bats Firecracker Royal Delivery Fireball Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Zappies Golden Knight
Bats Firecracker Royal Delivery Zappies
Bats Royal Delivery Zappies
Bats Firecracker Zappies Guards
Firecracker Royal Delivery Fireball
Royal Delivery Fireball Bats Firecracker Zappies Guards
Bats Firecracker Royal Delivery Fireball Zappies
Fireball Golden Knight
Zappies
Guards Firecracker Royal Delivery Zappies
Bats Guards Firecracker Royal Delivery Fireball Zappies
Bats Firecracker Royal Delivery Fireball Zappies
Bats Royal Delivery Fireball Zappies Guards
Fireball Bats Firecracker Royal Delivery Zappies Guards Golden Knight
Zappies
Royal Delivery Fireball Zappies
Bats Firecracker Royal Delivery Fireball Zappies
Royal Delivery Fireball Bats Firecracker Zappies Guards Golden Knight
Royal Delivery Bats Firecracker Fireball Zappies Guards
Zappies
Bats Firecracker Royal Delivery Fireball Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery Fireball Zappies
Royal Delivery Fireball Firecracker
Royal Delivery Zappies Guards Bats Golden Knight
Guards Bats Royal Delivery Fireball Zappies
Royal Delivery Zappies Guards
Firecracker Royal Delivery Fireball Bats Zappies
Royal Delivery Guards Bats Fireball Zappies
Royal Delivery Zappies
Royal Delivery Bats Firecracker Fireball Zappies
Royal Delivery Zappies Guards
Bats Zappies Guards Golden Knight
Royal Delivery Fireball Guards
Royal Delivery Fireball Zappies Guards Golden Knight
Firecracker Fireball Zappies
Zappies Guards Bats Firecracker Royal Delivery Fireball Golden Knight
Bats Firecracker Royal Delivery Fireball Zappies Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Golden Knight
Firecracker Fireball Golden Knight
Fireball
Firecracker Fireball Guards
Fireball Firecracker
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Firecracker Golden Knight
Bats Fireball Guards
Firecracker Fireball Golden Knight
Fireball Firecracker
Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Golden Knight
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball Golden Knight
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Golden Knight
Fireball Golden Knight
Fireball Firecracker Golden Knight
Bats Firecracker Fireball
Bats Firecracker Fireball Zappies Guards
Fireball
Fireball
Firecracker Fireball Zappies
Firecracker Fireball
Bats Fireball Zappies Guards
Fireball Firecracker Zappies
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball Zappies Guards Golden Knight
Firecracker Bats Fireball Zappies
Firecracker Fireball Golden Knight

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