My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Ice Golem Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Ice Golem Princess Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Princess Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Mighty Miner
Giant Snowball
Princess Ram Rider Mighty Miner
Zap
Firecracker Princess Ram Rider Mighty Miner
Barbarian Barrel
Firecracker Rascals Princess
The Log
Firecracker Rascals Princess Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Rascals Princess
Royal Delivery
Firecracker Rascals Princess Ram Rider
Fireball
Firecracker Rascals Princess Ram Rider Mighty Miner
Poison
Firecracker Rascals Princess
Lightning
Ice Golem Ram Rider Mighty Miner
Rocket
Rascals Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage Princess Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Firecracker Princess Fireball Mighty Miner Rascals Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Firecracker Princess

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Ice Golem Princess Ram Rider
Rascals
Firecracker Ram Rider
Ice Golem
Firecracker Ram Rider
Fireball
Princess Ram Rider
Rage
Princess
Firecracker Fireball
Ram Rider
Firecracker Rascals Ice Golem Fireball
Mighty Miner

Defense Synergies 1 7

Firecracker
Ice Golem Rascals Princess
Rascals
Firecracker Princess
Ice Golem
Firecracker Fireball Princess
Fireball
Ice Golem Princess Ram Rider
Rage
Princess
Firecracker Rascals Ice Golem Fireball
Ram Rider
Fireball
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Fireball Ram Rider
Firecracker Rascals Ram Rider
Ram Rider Rascals
Firecracker Rascals Ram Rider
Firecracker Fireball Princess
Fireball Firecracker Rascals
Ram Rider Firecracker Rascals Fireball Princess
Rascals Ice Golem Fireball Ram Rider
Mighty Miner Rascals Princess
Firecracker Rascals Ice Golem
Firecracker Rascals Ice Golem Fireball Princess Ram Rider
Firecracker Rascals Fireball Princess Ram Rider
Rascals Fireball Ram Rider
Fireball Firecracker Rascals Princess
Rascals Ram Rider
Rascals Fireball Ram Rider
Firecracker Rascals Fireball
Fireball Firecracker Rascals Ram Rider
Firecracker Rascals Ice Golem Fireball Princess Ram Rider
Ram Rider
Rascals Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem Fireball
Fireball Firecracker Ice Golem
Rascals Ice Golem Ram Rider
Rascals Ice Golem Fireball Ram Rider
Rascals Ram Rider Mighty Miner
Firecracker Fireball Rascals Ice Golem Princess Ram Rider
Rascals Ice Golem Fireball Ram Rider
Mighty Miner Rascals
Firecracker Ice Golem Fireball
Rascals
Fireball
Rascals Ice Golem Fireball Ram Rider
Firecracker Rascals Fireball Princess
Rascals Firecracker Ice Golem Fireball Mighty Miner
Firecracker Rascals Ice Golem Fireball Princess Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Firecracker Rascals Ice Golem
Firecracker Fireball Princess Ram Rider
Fireball
Firecracker Rascals Ice Golem Fireball
Fireball Firecracker
Firecracker Fireball Ice Golem Princess Ram Rider
Firecracker Princess
Fireball Firecracker Ice Golem Princess Ram Rider
Fireball Firecracker Ram Rider
Fireball
Firecracker Fireball Princess Ram Rider
Fireball Firecracker Princess
Firecracker Ice Golem Fireball Princess
Firecracker Fireball Princess
Princess Firecracker Ice Golem Fireball
Firecracker Fireball Princess
Firecracker Fireball Princess
Fireball
Firecracker Fireball Princess
Firecracker Fireball Princess
Fireball
Fireball Princess
Fireball
Firecracker Ice Golem Fireball Princess
Firecracker Fireball Princess Ram Rider
Fireball Princess Ram Rider
Fireball Firecracker
Firecracker Ice Golem Fireball Princess
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball Princess
Mighty Miner
Firecracker Fireball Princess
Fireball Princess
Fireball Firecracker Princess Ram Rider
Fireball
Fireball Firecracker Rascals Princess
Firecracker Ice Golem Fireball Princess
Fireball
Firecracker
Firecracker Rascals Fireball Princess
Firecracker Fireball Princess
Firecracker Fireball Princess

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