My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Wizard Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Cannon
Zap
Cannon Firecracker Royal Giant Bandit
Barbarian Barrel
Cannon Firecracker Valkyrie Wizard Bandit
The Log
Cannon Firecracker Royal Giant Bandit
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard Bowler Bandit
Fireball
Cannon Firecracker Wizard Bowler Bandit
Poison
Cannon Firecracker Wizard
Lightning
Cannon Valkyrie Wizard Bowler Bandit
Rocket
Valkyrie Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Bandit Valkyrie Poison Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Firecracker Bandit Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Royal Giant Valkyrie Bowler Bandit
Royal Giant
Firecracker Poison Wizard Bowler Bandit
Valkyrie
Firecracker Wizard Bandit
Wizard
Royal Giant Valkyrie Bandit
Poison
Royal Giant Bowler
Bowler
Firecracker Royal Giant Poison
Bandit
Firecracker Royal Giant Valkyrie Wizard

Defense Synergies 1 12

Cannon
Firecracker Valkyrie Wizard Poison Bowler Bandit
Firecracker
Valkyrie Cannon Bandit
Royal Giant
Valkyrie
Firecracker Cannon Wizard Bowler Bandit
Wizard
Cannon Valkyrie Bandit
Poison
Cannon
Bowler
Cannon Valkyrie Bandit
Bandit
Cannon Firecracker Valkyrie Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker Valkyrie Wizard
Cannon Firecracker Valkyrie Bandit
Cannon Bowler Valkyrie Bandit
Cannon Firecracker Valkyrie Bowler Bandit
Firecracker Valkyrie Poison Bowler
Bowler Cannon Firecracker Valkyrie Bandit
Cannon Firecracker Wizard Poison
Bowler Cannon Valkyrie Poison Bandit
Cannon
Cannon Firecracker Valkyrie Bowler Bandit
Valkyrie Poison Cannon Firecracker Wizard Bowler Bandit
Firecracker Wizard Poison
Cannon Bowler Valkyrie Wizard Bandit
Valkyrie Wizard Bowler Cannon Firecracker Poison
Cannon Bandit
Cannon Bowler Bandit
Wizard Cannon Firecracker Valkyrie Poison Bowler
Cannon Firecracker Valkyrie Wizard Bowler Bandit
Valkyrie Wizard Poison Cannon Firecracker Bowler Bandit
Cannon
Valkyrie Wizard Bowler Cannon Firecracker Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler Bandit
Poison Bandit Firecracker Valkyrie Wizard Bowler
Bandit Valkyrie Bowler
Valkyrie Bowler Bandit
Cannon Valkyrie Bowler Bandit
Firecracker Wizard Poison
Valkyrie Bowler Bandit
Valkyrie
Firecracker Valkyrie Poison Bandit
Cannon
Valkyrie Bowler
Valkyrie Poison Bowler
Bowler Cannon Valkyrie Wizard Bandit
Wizard Cannon Firecracker Valkyrie Bowler
Firecracker Valkyrie Poison Bowler
Valkyrie Poison Bowler Cannon Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie Bandit
Firecracker Poison Bowler Bandit
Poison Bandit
Firecracker Valkyrie Poison
Wizard Poison Firecracker Valkyrie Bowler
Firecracker Wizard Poison
Firecracker Wizard Poison Bowler
Poison Firecracker Wizard Bowler
Poison Firecracker Wizard Bandit
Poison Bowler
Firecracker Poison Valkyrie Wizard Bowler Bandit
Poison Firecracker Wizard
Poison Firecracker Bowler Bandit
Firecracker Poison Bandit
Firecracker Poison
Firecracker Wizard Poison Bowler Bandit
Firecracker Wizard Poison Bowler Bandit
Poison
Firecracker Wizard Poison Bowler Bandit
Firecracker Valkyrie Wizard Poison Bowler
Poison Bowler
Wizard Poison
Bowler
Poison
Firecracker Poison Valkyrie Wizard Bowler
Firecracker Poison Wizard Bowler Bandit
Wizard Poison Bowler Bandit
Poison Firecracker Bandit
Poison Firecracker Wizard
Firecracker Wizard Poison
Bowler
Poison Wizard Bandit
Firecracker Poison
Firecracker Wizard Poison Bowler
Bandit
Poison Firecracker Wizard
Poison Firecracker Valkyrie Wizard Bowler
Firecracker Wizard Poison Bowler
Poison
Firecracker
Firecracker Poison Bowler
Firecracker Poison
Poison Firecracker Bowler Bandit

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