My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Fisherman Sparky
Giant Snowball
Bats Hog Rider Fisherman
Zap
Bats Firecracker Fisherman Sparky
Barbarian Barrel
Knight Firecracker Tesla Sparky
The Log
Firecracker Hog Rider Fisherman Sparky
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Hog Rider Fisherman Sparky
Fireball
Firecracker Tesla Hog Rider Fisherman Sparky
Poison
Bats Firecracker Fisherman Sparky
Lightning
Knight Tesla Fisherman Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Fisherman Tesla Hog Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker Fisherman Sparky
Knight
Bats Firecracker Hog Rider The Log Sparky
Firecracker
Knight Hog Rider Bats Fisherman Sparky
Tesla
Hog Rider
Bats Knight Firecracker The Log
The Log
Hog Rider Knight Fisherman Sparky
Fisherman
Bats Firecracker The Log Sparky
Sparky
Bats Knight Firecracker The Log Fisherman

Defense Synergies 5 12

Bats
Knight Firecracker Tesla The Log Fisherman Sparky
Knight
Bats Firecracker Tesla The Log Fisherman Sparky
Firecracker
Knight The Log Bats Tesla Fisherman
Tesla
Knight The Log Bats Firecracker
Hog Rider
The Log
Firecracker Tesla Bats Knight Fisherman Sparky
Fisherman
Bats Knight Firecracker The Log
Sparky
Bats Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log Sparky
Sparky Bats Knight Firecracker Tesla The Log Fisherman
Tesla Fisherman Sparky Bats Knight
Tesla Sparky Bats Knight Firecracker Fisherman
Firecracker The Log Sparky
The Log Bats Firecracker Tesla
Bats Tesla Firecracker
Tesla The Log Sparky
Tesla Sparky Fisherman
Knight Firecracker Tesla Fisherman Sparky
Bats Knight Firecracker Tesla The Log Fisherman
Tesla Bats Firecracker
Tesla Sparky Bats Knight The Log
Sparky Bats Firecracker Tesla The Log
Sparky Knight Tesla
Tesla The Log Fisherman Sparky
Tesla Sparky Bats Knight Firecracker Fisherman
Tesla Bats Knight Firecracker The Log Fisherman
The Log Bats Knight Firecracker Tesla Fisherman
Sparky Tesla Fisherman
Bats Knight Firecracker Tesla The Log Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fisherman Sparky
Knight Firecracker Tesla The Log Fisherman
Bats Knight The Log Fisherman Sparky
Bats Knight Tesla The Log Fisherman Sparky
Knight Tesla Fisherman Sparky
Firecracker Bats Tesla
Sparky Bats Knight Tesla
Knight Tesla Fisherman Sparky
Bats Knight Firecracker The Log Sparky
Tesla Sparky
Bats Knight Tesla Sparky
The Log
Knight Tesla Sparky
Firecracker Tesla Sparky
Tesla Sparky Bats Knight Firecracker The Log Fisherman
Bats Firecracker Tesla The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Sparky
Firecracker The Log Fisherman
The Log Sparky
Knight Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker Bats
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker Fisherman
Bats Fisherman Sparky
Firecracker Knight The Log Fisherman Sparky
Firecracker
Knight Firecracker The Log Fisherman Sparky
Firecracker Fisherman
Firecracker The Log Fisherman Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Bats Fisherman Sparky
Firecracker The Log Fisherman Sparky
Firecracker The Log
The Log Sparky
The Log Fisherman Sparky
The Log
Firecracker The Log Sparky
Fisherman
Firecracker The Log Fisherman Sparky
The Log Fisherman Sparky
Firecracker The Log Fisherman Sparky
Bats Firecracker Sparky
Bats Firecracker
Sparky
The Log Sparky
Firecracker Sparky
Sparky
Firecracker The Log Sparky
Bats
Firecracker
The Log
Knight Firecracker Sparky
The Log Firecracker
Sparky
Firecracker Sparky
Bats Firecracker The Log Sparky
Firecracker Bats
Firecracker The Log Sparky

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