My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 7 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Goblin Hut Witch Inferno Dragon Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Goblin Hut Witch Inferno Dragon Ram Rider
Zap
Firecracker Goblin Hut Witch Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Valkyrie Goblin Hut Witch
The Log
Firecracker Goblin Hut Witch Ram Rider
Earthquake
Firecracker Goblin Hut Witch
Arrows
Firecracker Goblin Hut Witch
Royal Delivery
Firecracker Valkyrie Goblin Hut Witch Inferno Dragon Ram Rider
Fireball
Firecracker Goblin Hut Witch Inferno Dragon Ram Rider
Poison
Firecracker Goblin Hut Witch
Lightning
Valkyrie Goblin Hut Witch Inferno Dragon Ram Rider
Rocket
Valkyrie Goblin Hut Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Inferno Dragon Golden Knight Goblin Hut Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Inferno Dragon Golden Knight

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Goblin Hut Inferno Dragon Ram Rider Mega Knight
Valkyrie
Firecracker Goblin Hut Witch Ram Rider
Goblin Hut
Firecracker Valkyrie Ram Rider Mega Knight Golden Knight
Witch
Valkyrie Ram Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Ram Rider
Firecracker Valkyrie Goblin Hut Witch Mega Knight Golden Knight
Mega Knight
Inferno Dragon Firecracker Goblin Hut Witch Ram Rider
Golden Knight
Goblin Hut Ram Rider

Defense Synergies 1 7

Firecracker
Valkyrie Goblin Hut Mega Knight Golden Knight
Valkyrie
Firecracker Goblin Hut Witch
Goblin Hut
Firecracker Valkyrie
Witch
Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Mega Knight
Firecracker Witch Inferno Dragon
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Goblin Hut Ram Rider Golden Knight
Inferno Dragon Firecracker Valkyrie Goblin Hut Witch Ram Rider Mega Knight
Goblin Hut Witch Ram Rider Mega Knight Valkyrie Inferno Dragon
Goblin Hut Witch Inferno Dragon Firecracker Valkyrie Ram Rider Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Inferno Dragon Ram Rider Firecracker Goblin Hut Witch
Valkyrie Ram Rider Mega Knight Golden Knight
Witch Inferno Dragon Goblin Hut
Firecracker Valkyrie Mega Knight
Valkyrie Witch Firecracker Goblin Hut Ram Rider Mega Knight
Inferno Dragon Firecracker Goblin Hut Witch Ram Rider
Goblin Hut Mega Knight Valkyrie Witch Ram Rider
Valkyrie Mega Knight Firecracker Goblin Hut Witch Golden Knight
Inferno Dragon Goblin Hut Ram Rider Mega Knight
Goblin Hut Inferno Dragon Ram Rider Mega Knight
Mega Knight Firecracker Valkyrie Goblin Hut Witch
Mega Knight Firecracker Valkyrie Goblin Hut Witch Ram Rider Golden Knight
Valkyrie Witch Firecracker Goblin Hut Inferno Dragon Ram Rider Mega Knight
Goblin Hut Inferno Dragon Ram Rider
Valkyrie Mega Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblin Hut Witch
Firecracker Valkyrie Inferno Dragon Mega Knight
Mega Knight Valkyrie Goblin Hut Witch Ram Rider Golden Knight
Valkyrie Mega Knight Ram Rider
Valkyrie Goblin Hut Witch Inferno Dragon Ram Rider Mega Knight
Firecracker Goblin Hut Witch Ram Rider
Valkyrie Goblin Hut Witch Ram Rider
Mega Knight Valkyrie Inferno Dragon
Mega Knight Firecracker Valkyrie Goblin Hut Witch Inferno Dragon
Witch Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Goblin Hut Witch Golden Knight
Mega Knight Valkyrie
Mega Knight Valkyrie Witch Ram Rider Golden Knight
Firecracker Valkyrie Witch Mega Knight
Goblin Hut Witch Firecracker Valkyrie Inferno Dragon Golden Knight
Valkyrie Mega Knight Firecracker Goblin Hut Witch Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Golden Knight
Firecracker Ram Rider Golden Knight
Goblin Hut
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Witch Ram Rider
Firecracker Witch
Firecracker Ram Rider
Firecracker Ram Rider Golden Knight
Firecracker Valkyrie Ram Rider Golden Knight
Firecracker
Firecracker Goblin Hut Golden Knight
Firecracker
Firecracker Goblin Hut
Firecracker Goblin Hut Witch Golden Knight
Firecracker Goblin Hut Mega Knight
Firecracker Mega Knight
Firecracker Valkyrie Witch Mega Knight Golden Knight
Mega Knight
Firecracker Valkyrie Witch Mega Knight
Witch Inferno Dragon
Firecracker Witch Ram Rider Golden Knight
Witch Ram Rider Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Witch
Firecracker Goblin Hut Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Goblin Hut Witch
Firecracker Witch Ram Rider
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Witch Golden Knight
Firecracker Witch
Firecracker Witch Mega Knight Golden Knight

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