My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Firecracker Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider Lumberjack
Zap
Bats Archers Firecracker
Barbarian Barrel
Archers Knight Firecracker Executioner Lumberjack
The Log
Archers Firecracker Hog Rider Lumberjack
Earthquake
Archers Firecracker Hog Rider
Arrows
Bats Archers Firecracker
Royal Delivery
Bats Archers Knight Firecracker Hog Rider Executioner Lumberjack
Fireball
Archers Firecracker Hog Rider Executioner Lumberjack
Poison
Bats Archers Firecracker Executioner
Lightning
Knight Executioner Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Knight Firecracker Hog Rider Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Knight

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker Lumberjack
Archers
Knight Arrows Hog Rider Lumberjack
Arrows
Hog Rider Archers Knight Lumberjack
Knight
Bats Archers Firecracker Hog Rider Executioner Arrows Lumberjack
Firecracker
Knight Hog Rider Bats Lumberjack
Hog Rider
Bats Arrows Knight Firecracker Archers Executioner Lumberjack
Executioner
Knight Hog Rider
Lumberjack
Bats Archers Arrows Knight Firecracker Hog Rider

Defense Synergies 4 9

Bats
Knight Firecracker Lumberjack
Archers
Knight Firecracker Lumberjack
Arrows
Knight Lumberjack
Knight
Bats Archers Firecracker Executioner Arrows Lumberjack
Firecracker
Knight Bats Archers Lumberjack
Hog Rider
Executioner
Knight Lumberjack
Lumberjack
Bats Archers Arrows Knight Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Executioner
Lumberjack Bats Knight Firecracker Executioner
Lumberjack Bats Archers Knight Executioner
Lumberjack Bats Knight Firecracker
Arrows Firecracker Lumberjack
Arrows Bats Archers Firecracker Executioner Lumberjack
Bats Archers Arrows Firecracker Executioner
Arrows
Lumberjack
Knight Archers Firecracker Lumberjack
Bats Archers Executioner Arrows Knight Firecracker Lumberjack
Arrows Executioner Bats Archers Firecracker
Lumberjack Bats Knight
Executioner Bats Arrows Firecracker Lumberjack
Knight Lumberjack
Lumberjack
Bats Arrows Knight Firecracker Executioner Lumberjack
Arrows Bats Archers Knight Firecracker Executioner Lumberjack
Arrows Executioner Bats Archers Knight Firecracker Lumberjack
Lumberjack
Bats Archers Arrows Knight Firecracker Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers
Archers Arrows Knight Firecracker Executioner Lumberjack
Lumberjack Bats Knight
Lumberjack Bats Knight
Knight Executioner Lumberjack
Arrows Firecracker Executioner Bats Archers
Bats Archers Knight Lumberjack
Knight Lumberjack
Bats Knight Firecracker
Bats Knight Lumberjack
Arrows
Knight Executioner Lumberjack
Archers Firecracker Executioner
Bats Archers Knight Firecracker Executioner Lumberjack
Bats Arrows Executioner Archers Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Knight Firecracker
Executioner Arrows Firecracker
Arrows Firecracker Executioner Bats
Archers Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Bats Lumberjack
Firecracker Arrows Knight
Archers Arrows Firecracker Executioner
Knight Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Bats
Archers Arrows Firecracker Executioner
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Bats Archers Arrows Firecracker Executioner
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Archers
Archers Arrows Firecracker Executioner
Arrows
Knight Firecracker Executioner Lumberjack
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Bats Firecracker
Firecracker Bats Executioner
Firecracker Executioner

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