My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Barrel
Giant Snowball
Skeletons Wall Breakers Goblin Barrel Princess
Zap
Skeletons Firecracker Wall Breakers Goblin Barrel Princess
Barbarian Barrel
Skeletons Firecracker Wall Breakers Goblin Barrel Princess
The Log
Skeletons Firecracker Wall Breakers Goblin Barrel Princess
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Wall Breakers Goblin Barrel Princess
Royal Delivery
Skeletons Firecracker Wall Breakers Goblin Barrel Princess
Fireball
Firecracker Wall Breakers Goblin Barrel Princess
Poison
Firecracker Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Wall Breakers Firecracker Goblin Barrel Princess Golden Knight Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Wall Breakers Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Wall Breakers Princess
Firecracker
Zap Wall Breakers Goblin Barrel Princess
Rocket
Wall Breakers
Zap Firecracker Princess
Goblin Barrel
Firecracker Princess Golden Knight
Princess
Zap Firecracker Wall Breakers Goblin Barrel
Golden Knight
Goblin Barrel

Defense Synergies 0 9

Skeletons
Zap Firecracker Princess
Zap
Skeletons Firecracker Princess Golden Knight
Firecracker
Skeletons Zap Princess Golden Knight
Rocket
Wall Breakers
Goblin Barrel
Princess
Skeletons Zap Firecracker Golden Knight
Golden Knight
Zap Firecracker Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker Golden Knight
Skeletons Zap Firecracker
Rocket Skeletons
Skeletons Firecracker
Firecracker Rocket Princess
Skeletons Zap Firecracker
Rocket Zap Firecracker Princess
Rocket Zap Golden Knight
Skeletons Princess
Skeletons Firecracker
Skeletons Zap Firecracker Princess
Zap Firecracker Princess
Skeletons Zap Rocket
Rocket Zap Firecracker Princess Golden Knight
Rocket Zap
Skeletons Firecracker
Zap Firecracker Golden Knight
Zap Firecracker Princess
Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Zap Firecracker Rocket
Skeletons Zap Rocket Golden Knight
Rocket Zap
Skeletons
Firecracker Rocket Skeletons Zap Princess
Rocket Skeletons
Zap Rocket Skeletons Firecracker
Skeletons
Golden Knight
Rocket Zap
Rocket Skeletons Golden Knight
Firecracker Princess
Skeletons Zap Firecracker Rocket Golden Knight
Zap Firecracker Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Rocket Golden Knight
Firecracker Zap Princess Golden Knight
Rocket
Firecracker Rocket
Rocket Zap Firecracker
Firecracker Zap Rocket Princess
Firecracker Princess
Zap Firecracker Princess
Zap Firecracker Golden Knight
Rocket
Firecracker Rocket Zap Princess Golden Knight
Zap Firecracker Rocket Princess
Rocket Firecracker Princess Golden Knight
Firecracker Rocket Princess
Princess Zap Firecracker
Rocket Zap Firecracker Princess Golden Knight
Firecracker Rocket Princess
Rocket
Rocket
Rocket Zap Firecracker Princess
Rocket Zap Firecracker Princess Golden Knight
Rocket
Rocket Princess
Rocket
Rocket Zap
Zap Firecracker Princess
Firecracker Zap Princess Golden Knight
Zap Princess Golden Knight
Rocket Zap Firecracker Golden Knight
Zap Firecracker Princess
Zap Rocket Firecracker
Zap Rocket
Zap Rocket Firecracker Princess
Rocket Firecracker Princess
Zap Rocket Princess
Rocket Zap Firecracker Princess
Firecracker Rocket Princess
Zap Firecracker Princess
Rocket Zap
Firecracker
Zap Firecracker Rocket Princess Golden Knight
Firecracker Zap Rocket Princess
Zap Firecracker Rocket Princess Golden Knight

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