My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Royal Ghost Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Fisherman
Giant Snowball
Goblin Gang Hog Rider Witch Fisherman
Zap
Goblin Gang Firecracker Witch Fisherman
Barbarian Barrel
Goblin Gang Firecracker Wizard Witch Royal Ghost
The Log
Goblin Gang Firecracker Hog Rider Witch Fisherman
Earthquake
Goblin Gang Firecracker Hog Rider Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Hog Rider Wizard Witch Royal Ghost Fisherman
Fireball
Goblin Gang Firecracker Hog Rider Wizard Witch Fisherman
Poison
Goblin Gang Firecracker Wizard Witch Fisherman
Lightning
Wizard Witch Fisherman
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Royal Ghost Fisherman Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Royal Ghost Fisherman

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Royal Ghost
Firecracker
Hog Rider Goblin Gang Fisherman Mega Knight
Hog Rider
Goblin Gang Firecracker Wizard Witch Mega Knight
Wizard
Hog Rider Royal Ghost Mega Knight
Witch
Hog Rider Royal Ghost Mega Knight
Royal Ghost
Goblin Gang Wizard Witch Fisherman Mega Knight
Fisherman
Firecracker Royal Ghost Mega Knight
Mega Knight
Firecracker Hog Rider Wizard Witch Royal Ghost Fisherman

Defense Synergies 0 11

Goblin Gang
Firecracker Fisherman
Firecracker
Goblin Gang Fisherman Mega Knight
Hog Rider
Wizard
Royal Ghost Mega Knight
Witch
Royal Ghost Fisherman Mega Knight
Royal Ghost
Wizard Witch Mega Knight
Fisherman
Goblin Gang Firecracker Witch Mega Knight
Mega Knight
Firecracker Wizard Witch Royal Ghost Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Goblin Gang Firecracker Witch Fisherman Mega Knight
Goblin Gang Witch Fisherman Mega Knight
Witch Goblin Gang Firecracker Fisherman Mega Knight
Firecracker Mega Knight
Goblin Gang Firecracker Royal Ghost Mega Knight
Goblin Gang Firecracker Wizard Witch
Mega Knight
Witch Goblin Gang Fisherman
Goblin Gang Firecracker Royal Ghost Fisherman Mega Knight
Goblin Gang Witch Firecracker Wizard Royal Ghost Fisherman Mega Knight
Goblin Gang Firecracker Wizard Witch
Mega Knight Goblin Gang Wizard Witch
Wizard Mega Knight Goblin Gang Firecracker Witch Royal Ghost
Goblin Gang Mega Knight
Goblin Gang Fisherman Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Witch Fisherman
Mega Knight Goblin Gang Firecracker Wizard Witch Royal Ghost Fisherman
Wizard Witch Firecracker Royal Ghost Fisherman Mega Knight
Fisherman
Goblin Gang Wizard Royal Ghost Mega Knight Firecracker Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Royal Ghost Fisherman
Goblin Gang Firecracker Wizard Royal Ghost Fisherman Mega Knight
Goblin Gang Mega Knight Witch Fisherman
Goblin Gang Mega Knight Fisherman
Goblin Gang Witch Fisherman Mega Knight
Firecracker Wizard Goblin Gang Witch
Goblin Gang Witch
Mega Knight Fisherman
Mega Knight Firecracker Witch
Witch Goblin Gang
Mega Knight Witch
Mega Knight
Mega Knight Goblin Gang Wizard Witch
Wizard Firecracker Witch Mega Knight
Goblin Gang Witch Firecracker Fisherman
Mega Knight Firecracker Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Royal Ghost Fisherman
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard Fisherman
Goblin Gang Fisherman
Firecracker Wizard Fisherman
Firecracker Wizard
Firecracker Fisherman
Firecracker Fisherman
Firecracker Fisherman
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Fisherman
Firecracker Wizard Fisherman Mega Knight
Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Fisherman
Firecracker Wizard Witch Mega Knight
Witch Fisherman
Firecracker Wizard Witch Royal Ghost Fisherman
Wizard Witch Fisherman Mega Knight
Firecracker Fisherman
Firecracker Wizard Witch
Firecracker Wizard Witch
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Goblin Gang Witch
Firecracker Wizard Witch
Goblin Gang Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Goblin Gang Firecracker Witch
Firecracker Witch
Firecracker Witch Royal Ghost Mega Knight

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