My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Bowler Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Phoenix
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Royal Ghost
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Bowler Royal Ghost
Fireball
Firecracker Elixir Golem Inferno Tower Bowler
Poison
Firecracker Elixir Golem Inferno Tower Phoenix
Lightning
Inferno Tower Bowler Phoenix
Rocket
Inferno Tower Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Bowler Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Elixir Golem Royal Ghost Phoenix Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Elixir Golem

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Bowler Phoenix
Firecracker
Elixir Golem Mirror Bowler
Elixir Golem
Firecracker Arrows Mirror Bowler Royal Ghost
Inferno Tower
Mirror
Arrows Phoenix Firecracker Elixir Golem Royal Ghost
Bowler
Arrows Firecracker Elixir Golem
Royal Ghost
Elixir Golem Mirror
Phoenix
Mirror Arrows

Defense Synergies 1 8

Arrows
Mirror Inferno Tower Bowler Phoenix
Firecracker
Inferno Tower Mirror
Elixir Golem
Inferno Tower
Arrows Firecracker Mirror Royal Ghost
Mirror
Arrows Firecracker Inferno Tower Bowler
Bowler
Arrows Mirror
Royal Ghost
Inferno Tower
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Inferno Tower
Inferno Tower Firecracker Phoenix
Inferno Tower Bowler
Inferno Tower Firecracker Bowler Phoenix
Arrows Firecracker Bowler
Arrows Bowler Firecracker Royal Ghost
Inferno Tower Arrows Firecracker Phoenix
Bowler Arrows Inferno Tower Phoenix
Inferno Tower Phoenix
Firecracker Inferno Tower Bowler Royal Ghost Phoenix
Arrows Firecracker Bowler Royal Ghost
Arrows Inferno Tower Firecracker Phoenix
Inferno Tower Bowler
Bowler Arrows Firecracker Royal Ghost
Inferno Tower Phoenix
Inferno Tower Bowler
Arrows Firecracker Inferno Tower Bowler
Arrows Firecracker Bowler Royal Ghost
Arrows Firecracker Bowler Royal Ghost
Inferno Tower Phoenix
Bowler Royal Ghost Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Bowler Royal Ghost
Arrows Firecracker Bowler Royal Ghost Phoenix
Inferno Tower Bowler
Bowler Inferno Tower Phoenix
Inferno Tower Bowler Phoenix
Arrows Firecracker
Inferno Tower Bowler Phoenix
Inferno Tower Phoenix
Firecracker Inferno Tower Phoenix
Inferno Tower Phoenix
Inferno Tower Bowler Phoenix
Arrows Bowler Phoenix
Bowler Inferno Tower
Firecracker Bowler
Inferno Tower Phoenix Firecracker Bowler
Arrows Bowler Firecracker Inferno Tower Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost
Arrows Firecracker Bowler Royal Ghost
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Bowler
Firecracker Arrows Bowler
Arrows Firecracker
Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Bowler
Arrows Firecracker Bowler Royal Ghost
Arrows Bowler
Arrows Firecracker
Arrows Firecracker
Firecracker
Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker
Arrows
Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Firecracker
Firecracker Bowler
Firecracker
Firecracker Bowler Royal Ghost

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