My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Fisherman Phoenix Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Sparky
Giant Snowball
Lumberjack
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elite Barbarians Wizard Giant Skeleton Electro Wizard Lumberjack Sparky
The Log
Firecracker Elite Barbarians Giant Skeleton Lumberjack Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard Giant Skeleton Electro Wizard Lumberjack Sparky
Fireball
Firecracker Elite Barbarians Wizard Electro Wizard Lumberjack Sparky
Poison
Firecracker Wizard Electro Wizard Sparky
Lightning
Elite Barbarians Wizard Electro Wizard Lumberjack Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Electro Wizard Lumberjack Wizard Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Electro Wizard Lumberjack

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Giant Skeleton Lumberjack Sparky
Elite Barbarians
Firecracker Fireball Wizard Lumberjack Sparky
Fireball
Elite Barbarians Electro Wizard Sparky
Wizard
Elite Barbarians Giant Skeleton Lumberjack Sparky
Giant Skeleton
Firecracker Wizard Electro Wizard Lumberjack Sparky
Electro Wizard
Fireball Giant Skeleton Lumberjack Sparky
Lumberjack
Firecracker Elite Barbarians Wizard Giant Skeleton Electro Wizard Sparky
Sparky
Firecracker Elite Barbarians Fireball Wizard Giant Skeleton Electro Wizard Lumberjack

Defense Synergies 0 12

Firecracker
Giant Skeleton Electro Wizard Lumberjack
Elite Barbarians
Wizard
Fireball
Electro Wizard Lumberjack
Wizard
Elite Barbarians Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Firecracker Wizard Electro Wizard Lumberjack
Electro Wizard
Firecracker Fireball Wizard Giant Skeleton Lumberjack
Lumberjack
Firecracker Fireball Wizard Giant Skeleton Electro Wizard
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Electro Wizard Sparky
Elite Barbarians Lumberjack Sparky Firecracker Electro Wizard
Lumberjack Sparky Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Lumberjack Sparky Firecracker Electro Wizard
Firecracker Elite Barbarians Fireball Giant Skeleton Lumberjack Sparky
Fireball Firecracker Electro Wizard Lumberjack
Electro Wizard Firecracker Fireball Wizard
Fireball Giant Skeleton Electro Wizard Sparky
Sparky Elite Barbarians Lumberjack
Elite Barbarians Firecracker Giant Skeleton Electro Wizard Lumberjack Sparky
Electro Wizard Firecracker Fireball Wizard Giant Skeleton Lumberjack
Firecracker Fireball Wizard Electro Wizard
Lumberjack Sparky Elite Barbarians Fireball Wizard Giant Skeleton Electro Wizard
Fireball Wizard Sparky Firecracker Electro Wizard Lumberjack
Elite Barbarians Sparky Electro Wizard Lumberjack
Elite Barbarians Fireball Electro Wizard Lumberjack Sparky
Wizard Sparky Firecracker Elite Barbarians Fireball Electro Wizard Lumberjack
Fireball Firecracker Elite Barbarians Wizard Electro Wizard Lumberjack
Wizard Firecracker Fireball Giant Skeleton Electro Wizard Lumberjack
Sparky Elite Barbarians Electro Wizard Lumberjack
Wizard Firecracker Elite Barbarians Fireball Giant Skeleton Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball Giant Skeleton Electro Wizard Sparky
Fireball Electro Wizard Firecracker Elite Barbarians Wizard Lumberjack
Giant Skeleton Lumberjack Elite Barbarians Electro Wizard Sparky
Giant Skeleton Lumberjack Elite Barbarians Fireball Electro Wizard Sparky
Giant Skeleton Elite Barbarians Lumberjack Sparky
Firecracker Fireball Wizard Electro Wizard
Sparky Elite Barbarians Fireball Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Elite Barbarians Lumberjack Sparky
Giant Skeleton Electro Wizard Firecracker Elite Barbarians Fireball Sparky
Sparky
Elite Barbarians Giant Skeleton Lumberjack Sparky
Elite Barbarians Fireball Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Fireball Wizard Lumberjack Sparky
Wizard Firecracker Fireball Sparky
Elite Barbarians Electro Wizard Sparky Firecracker Fireball Giant Skeleton Lumberjack
Firecracker Elite Barbarians Fireball Wizard Giant Skeleton Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Giant Skeleton Sparky
Firecracker Fireball Electro Wizard
Fireball Giant Skeleton Sparky
Firecracker Fireball Giant Skeleton Sparky
Fireball Wizard Firecracker Sparky
Firecracker Fireball Wizard
Firecracker Wizard Sparky
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Elite Barbarians Fireball Electro Wizard Lumberjack Sparky
Firecracker Fireball Wizard Electro Wizard Sparky
Fireball Firecracker Wizard
Firecracker Elite Barbarians Fireball Sparky
Firecracker Fireball
Firecracker Elite Barbarians Fireball Sparky
Firecracker Fireball Wizard Sparky
Firecracker Fireball Wizard Sparky
Fireball Sparky
Sparky
Firecracker Fireball Wizard Electro Wizard Sparky
Firecracker Fireball Wizard
Fireball Giant Skeleton Sparky
Fireball Wizard
Sparky
Fireball
Firecracker Fireball Wizard Sparky
Firecracker Fireball Wizard Electro Wizard Sparky
Fireball Wizard Sparky
Fireball Firecracker Sparky
Elite Barbarians Firecracker Fireball Wizard Electro Wizard Sparky
Electro Wizard Firecracker Fireball Wizard
Elite Barbarians Fireball Sparky
Fireball Wizard Sparky
Firecracker Fireball Electro Wizard Sparky
Giant Skeleton Sparky
Firecracker Fireball Wizard Sparky
Electro Wizard Fireball
Fireball Firecracker Wizard Electro Wizard
Fireball
Fireball Firecracker Wizard Electro Wizard Lumberjack Sparky
Firecracker Fireball Wizard
Fireball Giant Skeleton Sparky
Firecracker Elite Barbarians Sparky
Firecracker Elite Barbarians Fireball Giant Skeleton Electro Wizard Sparky
Firecracker Fireball Electro Wizard
Firecracker Fireball Giant Skeleton Electro Wizard Sparky

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