My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Lumberjack Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Graveyard
Giant Snowball
Skeletons Graveyard Little Prince
Zap
Skeletons Firecracker Graveyard Little Prince
Barbarian Barrel
Skeletons Knight Firecracker Bomb Tower Graveyard Little Prince
The Log
Skeletons Firecracker Graveyard Little Prince
Earthquake
Skeletons Firecracker Bomb Tower Graveyard
Arrows
Skeletons Firecracker Graveyard Little Prince
Royal Delivery
Skeletons Knight Firecracker Graveyard Little Prince
Fireball
Firecracker Bomb Tower Little Prince
Poison
Firecracker Bomb Tower Graveyard Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Firecracker Little Prince Fireball Bomb Tower Graveyard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Firecracker Little Prince

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Graveyard Fireball Little Prince
Firecracker
Knight
Fireball
Graveyard Knight Little Prince
Bomb Tower
Electro Giant
Graveyard
Knight Fireball Little Prince
Little Prince
Knight Fireball Graveyard

Defense Synergies 3 8

Skeletons
Knight Firecracker Bomb Tower Little Prince
Knight
Firecracker Bomb Tower Little Prince Skeletons Fireball
Firecracker
Knight Skeletons Bomb Tower
Fireball
Knight Bomb Tower Little Prince
Bomb Tower
Knight Skeletons Firecracker Fireball
Electro Giant
Graveyard
Little Prince
Knight Skeletons Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
Bomb Tower Skeletons Knight Firecracker
Bomb Tower Skeletons Knight
Bomb Tower Skeletons Knight Firecracker
Firecracker Fireball Bomb Tower
Fireball Skeletons Firecracker Bomb Tower
Firecracker Fireball Bomb Tower Little Prince
Fireball Bomb Tower Electro Giant
Skeletons Bomb Tower
Knight Skeletons Firecracker Little Prince
Skeletons Knight Firecracker Fireball Bomb Tower Electro Giant
Firecracker Fireball
Bomb Tower Skeletons Knight Fireball
Fireball Bomb Tower Firecracker
Knight Bomb Tower
Bomb Tower Fireball Electro Giant
Bomb Tower Skeletons Knight Firecracker Fireball
Fireball Bomb Tower Knight Firecracker Little Prince
Bomb Tower Knight Firecracker Fireball Little Prince
Bomb Tower
Knight Firecracker Fireball Bomb Tower Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Electro Giant
Fireball Knight Firecracker Bomb Tower
Skeletons Knight Bomb Tower
Knight Fireball
Skeletons Knight
Firecracker Fireball Electro Giant Skeletons Bomb Tower
Skeletons Knight Fireball Bomb Tower
Knight Bomb Tower
Skeletons Knight Firecracker Fireball Bomb Tower
Skeletons
Knight Bomb Tower
Fireball Electro Giant
Skeletons Knight Fireball Bomb Tower
Firecracker Fireball Bomb Tower Electro Giant
Electro Giant Skeletons Knight Firecracker Fireball Bomb Tower Little Prince
Firecracker Fireball Bomb Tower Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Electro Giant
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Electro Giant Little Prince
Fireball
Fireball
Fireball
Firecracker Electro Giant Fireball Little Prince
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball Electro Giant Little Prince
Firecracker Fireball Electro Giant
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Fireball
Fireball Knight Firecracker
Firecracker Fireball
Fireball Electro Giant
Firecracker
Electro Giant Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Electro Giant Little Prince

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