My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Cannon Musketeer Guards
Zap
Cannon Firecracker Guards
Barbarian Barrel
Cannon Firecracker Musketeer Guards
The Log
Cannon Firecracker Musketeer Guards
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Musketeer Guards Bowler
Fireball
Cannon Firecracker Musketeer Bowler
Poison
Cannon Firecracker Musketeer Guards
Lightning
Cannon Musketeer Bowler
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Guards Fireball Musketeer Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Guards

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Bowler
Cannon
Firecracker
Giant Bowler
Fireball
Arrows Giant
Musketeer
Giant Bowler
Giant
Arrows Musketeer Firecracker Fireball Guards Bowler
Guards
Giant
Bowler
Arrows Firecracker Musketeer Giant

Defense Synergies 2 11

Arrows
Cannon Fireball Bowler
Cannon
Musketeer Arrows Firecracker Fireball Guards Bowler
Firecracker
Cannon Musketeer Guards
Fireball
Arrows Cannon Musketeer
Musketeer
Cannon Guards Firecracker Fireball Bowler
Giant
Guards
Musketeer Cannon Firecracker
Bowler
Arrows Cannon Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker Fireball Musketeer
Cannon Firecracker Musketeer
Cannon Bowler Musketeer
Cannon Firecracker Musketeer Guards Bowler
Arrows Firecracker Fireball Bowler
Arrows Fireball Bowler Cannon Firecracker Musketeer Guards
Musketeer Arrows Cannon Firecracker Fireball
Bowler Arrows Cannon Fireball Musketeer
Cannon Musketeer
Guards Cannon Firecracker Musketeer Bowler
Guards Arrows Cannon Firecracker Fireball Musketeer Bowler
Arrows Musketeer Firecracker Fireball
Cannon Bowler Fireball Musketeer Guards
Fireball Bowler Arrows Cannon Firecracker Guards
Cannon
Cannon Fireball Bowler
Arrows Cannon Firecracker Fireball Musketeer Bowler
Arrows Cannon Fireball Firecracker Musketeer Guards Bowler
Arrows Cannon Firecracker Fireball Musketeer Guards Bowler
Cannon Musketeer
Bowler Arrows Cannon Firecracker Fireball Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Bowler
Fireball Arrows Firecracker Musketeer Bowler
Guards Musketeer Bowler
Guards Bowler Fireball Musketeer
Cannon Musketeer Guards Bowler
Arrows Firecracker Fireball Musketeer
Guards Fireball Musketeer Bowler
Firecracker Fireball
Cannon Musketeer Guards
Musketeer Guards Bowler
Arrows Fireball Guards Bowler
Bowler Cannon Fireball Guards
Cannon Firecracker Fireball Musketeer Bowler
Guards Firecracker Fireball Musketeer Bowler
Arrows Bowler Cannon Firecracker Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Musketeer Guards
Arrows Firecracker Fireball Musketeer Bowler
Arrows Fireball
Arrows Firecracker Fireball Musketeer Guards
Fireball Arrows Firecracker Bowler
Arrows Firecracker Fireball Musketeer
Arrows Firecracker Musketeer Bowler
Arrows Fireball Firecracker Bowler
Arrows Fireball Firecracker
Fireball Musketeer Guards Bowler
Firecracker Arrows Fireball Musketeer Bowler
Fireball Arrows Firecracker Musketeer
Firecracker Fireball Musketeer Bowler
Arrows Firecracker Fireball Musketeer
Arrows Firecracker Fireball Musketeer
Arrows Firecracker Fireball Musketeer Bowler
Arrows Firecracker Fireball Musketeer Bowler
Arrows Fireball
Arrows Firecracker Fireball Musketeer Bowler
Arrows Firecracker Fireball Bowler
Fireball Musketeer Bowler
Arrows Fireball
Musketeer Bowler
Arrows Fireball Musketeer
Arrows Firecracker Fireball Bowler
Arrows Firecracker Fireball Musketeer Bowler
Fireball Arrows Musketeer Bowler
Fireball Arrows Firecracker Musketeer
Arrows Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Guards
Fireball Bowler
Arrows Fireball Musketeer
Arrows Firecracker Fireball
Arrows Firecracker Fireball Bowler
Fireball Musketeer Guards
Fireball Arrows Firecracker Musketeer
Arrows Fireball
Fireball Firecracker Musketeer Bowler
Arrows Firecracker Fireball Musketeer Bowler
Arrows Fireball
Firecracker Musketeer
Firecracker Fireball Musketeer Guards Bowler
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Bowler

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