My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Dark Prince Bandit
Giant Snowball
Battle Ram Skeleton Army
Zap
Firecracker Battle Ram Skeleton Army Dark Prince Bandit
Barbarian Barrel
Firecracker Battle Ram Skeleton Army Dark Prince Bandit Electro Wizard
The Log
Firecracker Battle Ram Skeleton Army Dark Prince Bandit
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Battle Ram Skeleton Army Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Battle Ram Skeleton Army Bandit Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Battle Ram Dark Prince Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Bandit Battle Ram Dark Prince Electro Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Bandit Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Dark Prince P.E.K.K.A Bandit
Battle Ram
Bandit Firecracker P.E.K.K.A Electro Wizard
Rocket
Skeleton Army
Dark Prince
Firecracker Bandit Electro Wizard
P.E.K.K.A
Electro Wizard Firecracker Battle Ram
Bandit
Battle Ram Firecracker Dark Prince Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Dark Prince Bandit

Defense Synergies 0 11

Firecracker
Skeleton Army Dark Prince P.E.K.K.A Bandit Electro Wizard
Battle Ram
Rocket
Skeleton Army
Firecracker Bandit Electro Wizard
Dark Prince
Firecracker Bandit Electro Wizard
P.E.K.K.A
Firecracker Electro Wizard
Bandit
Firecracker Skeleton Army Dark Prince Electro Wizard
Electro Wizard
Firecracker Skeleton Army Dark Prince P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Dark Prince Bandit Electro Wizard
Rocket Skeleton Army P.E.K.K.A Dark Prince Bandit Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Dark Prince Bandit Electro Wizard
Firecracker Rocket Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army Firecracker Dark Prince Bandit Electro Wizard
Rocket Electro Wizard Firecracker
Rocket P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Dark Prince Bandit Electro Wizard
Skeleton Army Electro Wizard Firecracker Dark Prince Bandit
Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Rocket Dark Prince Bandit Electro Wizard
Rocket Skeleton Army Firecracker Dark Prince P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Bandit Electro Wizard
Rocket Skeleton Army P.E.K.K.A Bandit Electro Wizard
Firecracker Skeleton Army Dark Prince P.E.K.K.A Electro Wizard
Firecracker Skeleton Army Dark Prince Bandit Electro Wizard
Firecracker Dark Prince Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Dark Prince Firecracker P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Firecracker Rocket
Skeleton Army P.E.K.K.A Bandit Rocket Dark Prince Electro Wizard
Rocket Skeleton Army Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Skeleton Army Dark Prince Bandit
Firecracker Rocket Electro Wizard
Rocket Skeleton Army Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Skeleton Army Dark Prince
Rocket P.E.K.K.A Electro Wizard Firecracker Skeleton Army Dark Prince Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A Dark Prince
Rocket Skeleton Army P.E.K.K.A Dark Prince Electro Wizard
Rocket Skeleton Army Dark Prince P.E.K.K.A Bandit
Firecracker Skeleton Army
Skeleton Army Electro Wizard Firecracker Rocket Dark Prince P.E.K.K.A
Firecracker Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Bandit
Firecracker Bandit Electro Wizard
Rocket Bandit
Firecracker Rocket Dark Prince
Rocket Firecracker Dark Prince
Firecracker Rocket
Firecracker
Firecracker
Firecracker Bandit
Rocket Electro Wizard
Firecracker Rocket Dark Prince Bandit Electro Wizard
Firecracker Rocket
Rocket Firecracker Bandit
Firecracker Rocket Bandit
Firecracker
Rocket Firecracker Bandit
Firecracker Rocket Bandit
Rocket
Rocket
Rocket Firecracker Dark Prince Bandit Electro Wizard
Rocket Firecracker
Rocket
Rocket
Rocket
Rocket
Firecracker Dark Prince
Firecracker Bandit Electro Wizard
Bandit
Rocket Firecracker Bandit
Firecracker Electro Wizard
Rocket Electro Wizard Firecracker
Rocket Bandit
Rocket Firecracker Electro Wizard
P.E.K.K.A
Rocket Firecracker
Electro Wizard Rocket Skeleton Army Dark Prince Bandit
Rocket Firecracker Electro Wizard
Firecracker Rocket Dark Prince Electro Wizard
Firecracker
Rocket
Firecracker Dark Prince P.E.K.K.A
Firecracker Rocket Electro Wizard
Firecracker Rocket Electro Wizard
Firecracker Rocket Dark Prince Bandit Electro Wizard

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