My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Prince
Giant Snowball
Hog Rider Goblin Barrel Baby Dragon Witch
Zap
Firecracker Goblin Barrel Witch Prince
Barbarian Barrel
Firecracker Goblin Barrel Witch Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel Witch Prince
Earthquake
Firecracker Hog Rider Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel Baby Dragon Witch Prince Electro Wizard
Fireball
Firecracker Hog Rider Goblin Barrel Baby Dragon Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Witch Prince Electro Wizard
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Mini P.E.K.K.A Hog Rider Baby Dragon Electro Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Mini P.E.K.K.A Hog Rider

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mini P.E.K.K.A Goblin Barrel Baby Dragon Prince
Mini P.E.K.K.A
Firecracker Hog Rider Baby Dragon Electro Wizard
Hog Rider
Firecracker Mini P.E.K.K.A Goblin Barrel Baby Dragon Witch Prince Electro Wizard
Goblin Barrel
Prince Firecracker Hog Rider Baby Dragon
Baby Dragon
Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel Witch Prince Electro Wizard
Witch
Hog Rider Baby Dragon Prince
Prince
Goblin Barrel Firecracker Hog Rider Baby Dragon Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Hog Rider Baby Dragon Prince

Defense Synergies 1 11

Firecracker
Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Mini P.E.K.K.A
Electro Wizard Firecracker Baby Dragon Witch
Hog Rider
Goblin Barrel
Baby Dragon
Firecracker Mini P.E.K.K.A Witch Prince
Witch
Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Prince
Firecracker Baby Dragon Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Wizard
Mini P.E.K.K.A Firecracker Witch Prince Electro Wizard
Mini P.E.K.K.A Witch Prince Electro Wizard
Mini P.E.K.K.A Witch Prince Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Prince
Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker Baby Dragon Witch
Baby Dragon Electro Wizard
Mini P.E.K.K.A Witch Prince
Firecracker Mini P.E.K.K.A Prince Electro Wizard
Witch Electro Wizard Firecracker Baby Dragon
Firecracker Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Prince Witch Electro Wizard
Firecracker Mini P.E.K.K.A Baby Dragon Witch Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Firecracker Mini P.E.K.K.A Witch Prince Electro Wizard
Firecracker Baby Dragon Witch Prince Electro Wizard
Baby Dragon Witch Firecracker Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Firecracker Mini P.E.K.K.A Baby Dragon Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Prince Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A Witch Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Witch Prince
Firecracker Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Prince Witch Electro Wizard
Mini P.E.K.K.A Prince
Electro Wizard Firecracker Mini P.E.K.K.A Baby Dragon Witch Prince
Witch
Mini P.E.K.K.A Witch Prince
Prince Electro Wizard
Mini P.E.K.K.A Prince Witch
Firecracker Baby Dragon Witch
Witch Electro Wizard Firecracker Mini P.E.K.K.A Baby Dragon Prince
Firecracker Mini P.E.K.K.A Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard
Baby Dragon
Firecracker Prince
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A Prince Electro Wizard
Firecracker Prince Electro Wizard
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Prince
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Firecracker Baby Dragon Witch
Baby Dragon Prince
Prince
Baby Dragon
Firecracker Baby Dragon Witch
Witch
Firecracker Baby Dragon Witch Electro Wizard
Baby Dragon Witch Prince
Firecracker Baby Dragon
Firecracker Baby Dragon Witch Electro Wizard
Electro Wizard Firecracker Witch
Mini P.E.K.K.A
Firecracker Electro Wizard
Prince
Firecracker
Electro Wizard Witch Prince
Firecracker Baby Dragon Witch Electro Wizard
Firecracker Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Firecracker Baby Dragon
Firecracker Prince
Firecracker Baby Dragon Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Baby Dragon Witch Prince Electro Wizard

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