My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Void Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Giant
Giant Snowball
Bomber Minion Horde Musketeer Furnace
Zap
Bomber Minion Horde Royal Giant Furnace
Barbarian Barrel
Bomber Musketeer Furnace Wizard
The Log
Bomber Royal Giant Musketeer Furnace
Earthquake
Bomber Furnace
Arrows
Bomber Minion Horde Furnace
Royal Delivery
Bomber Minion Horde Musketeer Wizard
Fireball
Bomber Minion Horde Musketeer Furnace Wizard
Poison
Bomber Minion Horde Musketeer Furnace Wizard
Lightning
Musketeer Furnace Wizard
Rocket
Minion Horde Musketeer Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Musketeer Furnace Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Musketeer

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Arrows
Royal Giant Fireball
Minion Horde
Royal Giant
Royal Giant
Bomber Arrows Fireball Furnace Minion Horde Musketeer Wizard
Fireball
Arrows Royal Giant
Musketeer
Royal Giant
Furnace
Royal Giant
Wizard
Royal Giant

Defense Synergies 0 4

Bomber
Arrows
Fireball Furnace
Minion Horde
Royal Giant
Fireball
Arrows Musketeer
Musketeer
Fireball Furnace
Furnace
Arrows Musketeer
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Musketeer Wizard
Minion Horde Bomber Musketeer Furnace
Minion Horde Furnace Bomber Musketeer
Minion Horde Bomber Musketeer Furnace
Bomber Arrows Fireball
Arrows Fireball Bomber Musketeer Furnace
Minion Horde Musketeer Furnace Arrows Fireball Wizard
Arrows Fireball Musketeer
Minion Horde Musketeer Furnace
Bomber Minion Horde Musketeer
Minion Horde Bomber Arrows Fireball Musketeer Furnace Wizard
Arrows Minion Horde Musketeer Fireball Furnace Wizard
Minion Horde Furnace Bomber Fireball Musketeer Wizard
Bomber Fireball Wizard Arrows Minion Horde Furnace
Minion Horde Furnace
Minion Horde Fireball Furnace
Minion Horde Wizard Bomber Arrows Fireball Musketeer Furnace
Arrows Fireball Bomber Minion Horde Musketeer Furnace Wizard
Arrows Furnace Wizard Bomber Fireball Musketeer
Musketeer
Bomber Wizard Arrows Minion Horde Fireball Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace
Fireball Bomber Arrows Musketeer Wizard
Minion Horde Musketeer Furnace
Minion Horde Fireball Musketeer
Minion Horde Musketeer
Arrows Fireball Furnace Wizard Minion Horde Musketeer
Minion Horde Fireball Musketeer Furnace
Minion Horde
Minion Horde Fireball
Minion Horde Musketeer
Minion Horde Musketeer
Arrows Fireball
Minion Horde Fireball Wizard
Wizard Bomber Minion Horde Fireball Musketeer Furnace
Bomber Minion Horde Fireball Musketeer Furnace
Arrows Bomber Minion Horde Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Musketeer
Arrows Fireball Musketeer
Arrows Minion Horde Fireball
Arrows Fireball Musketeer
Bomber Fireball Wizard Arrows Minion Horde Furnace
Arrows Fireball Wizard Minion Horde Musketeer Furnace
Bomber Arrows Minion Horde Musketeer Furnace Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Minion Horde Fireball Musketeer
Arrows Minion Horde Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Fireball Musketeer
Arrows Minion Horde Fireball Musketeer
Arrows Fireball Musketeer Furnace
Bomber Arrows Minion Horde Fireball Musketeer Furnace Wizard
Arrows Minion Horde Fireball Musketeer Furnace Wizard
Arrows Fireball
Bomber Minion Horde
Bomber Arrows Fireball Musketeer Wizard
Bomber Arrows Fireball Wizard
Minion Horde Fireball Musketeer
Arrows Fireball Wizard
Musketeer
Arrows Minion Horde Fireball Musketeer
Arrows Bomber Fireball Furnace Wizard
Minion Horde
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Fireball Arrows Musketeer
Arrows Minion Horde Fireball Musketeer Furnace Wizard
Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball
Bomber Arrows Minion Horde Fireball Musketeer Wizard
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball Wizard
Minion Horde Fireball Musketeer
Fireball Arrows Musketeer Wizard
Arrows Fireball
Fireball Minion Horde Musketeer Wizard
Arrows Bomber Fireball Musketeer Wizard
Arrows Fireball
Minion Horde Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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