My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Executioner Electro Giant Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Bandit
Giant Snowball
Royal Recruits Guards
Zap
Guards Bandit
Barbarian Barrel
Royal Recruits Guards Executioner Ice Wizard Bandit
The Log
Royal Recruits Guards Bandit
Earthquake
Guards
Arrows
Royal Recruits Guards
Royal Delivery
Royal Recruits Guards Executioner Ice Wizard Bandit
Fireball
Executioner Ice Wizard Bandit
Poison
Royal Recruits Guards Executioner Ice Wizard
Lightning
Executioner Ice Wizard Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Tornado Executioner Electro Giant Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Ice Wizard Bandit Fireball Executioner Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Guards Tornado Ice Wizard Bandit

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Bandit
Fireball
Tornado
Guards
Bandit
Tornado
Fireball Executioner Electro Giant Ice Wizard
Executioner
Tornado Bandit
Electro Giant
Tornado
Ice Wizard
Tornado Bandit
Bandit
Royal Recruits Guards Executioner Ice Wizard

Defense Synergies 3 10

Royal Recruits
Tornado Ice Wizard
Fireball
Tornado Ice Wizard Bandit
Guards
Executioner Ice Wizard
Tornado
Fireball Executioner Ice Wizard Royal Recruits Electro Giant
Executioner
Tornado Guards Bandit
Electro Giant
Tornado Ice Wizard
Ice Wizard
Tornado Royal Recruits Fireball Guards Electro Giant Bandit
Bandit
Fireball Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Executioner
Royal Recruits Executioner Ice Wizard Bandit
Tornado Royal Recruits Executioner Ice Wizard Bandit
Royal Recruits Guards Ice Wizard Bandit
Royal Recruits Fireball Tornado
Fireball Tornado Guards Executioner Ice Wizard Bandit
Tornado Fireball Executioner Ice Wizard
Royal Recruits Fireball Electro Giant Bandit
Royal Recruits Tornado Ice Wizard
Guards Tornado Royal Recruits Ice Wizard Bandit
Guards Executioner Ice Wizard Royal Recruits Fireball Tornado Electro Giant Bandit
Executioner Fireball Tornado Ice Wizard
Royal Recruits Fireball Guards Ice Wizard Bandit
Fireball Executioner Royal Recruits Guards Tornado
Royal Recruits Bandit
Tornado Royal Recruits Fireball Electro Giant Bandit
Royal Recruits Fireball Tornado Executioner
Fireball Royal Recruits Guards Tornado Executioner Ice Wizard Bandit
Tornado Executioner Royal Recruits Fireball Guards Ice Wizard Bandit
Royal Recruits Tornado
Royal Recruits Fireball Guards Executioner Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Fireball Electro Giant Bandit
Fireball Bandit Executioner
Royal Recruits Guards Bandit
Royal Recruits Guards Fireball Tornado Bandit
Royal Recruits Guards Executioner Bandit
Fireball Executioner Electro Giant Tornado Ice Wizard
Royal Recruits Guards Fireball Ice Wizard Bandit
Royal Recruits
Royal Recruits Fireball Tornado Bandit
Royal Recruits Guards
Royal Recruits Guards
Royal Recruits Fireball Guards Tornado Electro Giant
Royal Recruits Fireball Guards Executioner Bandit
Royal Recruits Fireball Executioner Electro Giant
Royal Recruits Guards Electro Giant Fireball Tornado Executioner
Executioner Royal Recruits Fireball Electro Giant Ice Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Guards Bandit
Fireball Tornado Executioner Ice Wizard Bandit
Fireball Bandit
Royal Recruits Fireball Guards
Fireball Executioner
Fireball Executioner Electro Giant Tornado Ice Wizard
Tornado Executioner
Fireball Tornado Executioner Ice Wizard
Fireball Tornado Bandit
Fireball Guards Tornado
Royal Recruits Fireball Tornado Bandit
Fireball Tornado Executioner
Fireball Executioner Bandit
Fireball Bandit
Fireball
Fireball Executioner Bandit
Royal Recruits Fireball Executioner Bandit
Fireball Tornado
Fireball Executioner Bandit
Fireball Tornado Electro Giant
Fireball
Fireball Tornado
Tornado
Royal Recruits Fireball
Tornado Electro Giant Fireball Executioner Ice Wizard
Fireball Tornado Executioner Ice Wizard Bandit
Fireball Tornado Bandit
Fireball Tornado Bandit
Fireball Tornado Executioner Electro Giant Ice Wizard
Fireball Guards Electro Giant
Fireball
Fireball Bandit
Fireball
Fireball
Royal Recruits Fireball Guards Bandit
Fireball Tornado Executioner Ice Wizard
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado Electro Giant
Royal Recruits Executioner
Electro Giant Royal Recruits Fireball Guards Tornado
Fireball Tornado Executioner
Royal Recruits Fireball Tornado Executioner Electro Giant Bandit

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