My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Zappies Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider Goblin Drill
Giant Snowball
Skeletons Spear Goblins Hog Rider Zappies Goblin Drill
Zap
Skeletons Spear Goblins Zappies Goblin Drill
Barbarian Barrel
Skeletons Spear Goblins Zappies Goblin Drill Executioner Ice Wizard
The Log
Skeletons Spear Goblins Hog Rider Zappies Goblin Drill
Earthquake
Skeletons Spear Goblins Hog Rider Zappies Goblin Drill
Arrows
Skeletons Spear Goblins Zappies Goblin Drill
Royal Delivery
Skeletons Spear Goblins Hog Rider Zappies Goblin Drill Executioner Ice Wizard
Fireball
Hog Rider Zappies Goblin Drill Executioner Ice Wizard
Poison
Spear Goblins Zappies Goblin Drill Executioner Ice Wizard
Lightning
Executioner Ice Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Poison Goblin Drill Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Ice Wizard Hog Rider Zappies Poison Goblin Drill Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Spear Goblins Ice Wizard Hog Rider

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Hog Rider Zappies Goblin Drill
Hog Rider
Spear Goblins Zappies Poison Executioner
Zappies
Spear Goblins Hog Rider
Poison
Hog Rider Goblin Drill
Goblin Drill
Spear Goblins Poison
Executioner
Hog Rider
Ice Wizard

Defense Synergies 0 12

Skeletons
Spear Goblins Zappies Poison Executioner Ice Wizard
Spear Goblins
Skeletons Zappies Poison Goblin Drill Ice Wizard
Hog Rider
Zappies
Skeletons Spear Goblins Goblin Drill
Poison
Skeletons Spear Goblins Ice Wizard
Goblin Drill
Spear Goblins Zappies Ice Wizard
Executioner
Skeletons
Ice Wizard
Skeletons Spear Goblins Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zappies Executioner
Skeletons Zappies Goblin Drill Executioner Ice Wizard
Skeletons Zappies Goblin Drill Executioner Ice Wizard
Skeletons Zappies Goblin Drill Ice Wizard
Poison
Skeletons Spear Goblins Zappies Executioner Ice Wizard
Spear Goblins Zappies Poison Executioner Ice Wizard
Poison
Zappies Skeletons Goblin Drill Ice Wizard
Skeletons Spear Goblins Zappies Ice Wizard
Poison Executioner Ice Wizard Skeletons Spear Goblins Zappies Goblin Drill
Executioner Spear Goblins Zappies Poison Ice Wizard
Goblin Drill Skeletons Zappies Ice Wizard
Executioner Zappies Poison Goblin Drill
Zappies Goblin Drill
Zappies Goblin Drill
Skeletons Zappies Poison Goblin Drill Executioner
Spear Goblins Zappies Goblin Drill Executioner Ice Wizard
Poison Goblin Drill Executioner Spear Goblins Zappies Ice Wizard
Zappies Goblin Drill
Spear Goblins Zappies Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Zappies
Poison Executioner
Zappies Skeletons Spear Goblins
Zappies
Skeletons Zappies Goblin Drill Executioner
Poison Executioner Skeletons Zappies Ice Wizard
Skeletons Spear Goblins Zappies Ice Wizard
Zappies
Skeletons Spear Goblins Zappies Poison
Skeletons Zappies Goblin Drill
Zappies
Poison
Skeletons Zappies Executioner
Zappies Executioner
Zappies Skeletons Spear Goblins Poison Goblin Drill Executioner
Poison Executioner Zappies Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill
Poison Executioner Ice Wizard
Poison Goblin Drill
Poison
Poison Executioner
Poison Executioner Spear Goblins Ice Wizard
Poison Executioner
Poison Executioner Ice Wizard
Poison
Poison
Poison
Poison Executioner
Poison Executioner
Poison
Poison
Spear Goblins Poison Goblin Drill Executioner
Poison Executioner
Poison
Poison Executioner
Poison
Poison
Poison
Poison Goblin Drill
Poison Executioner Ice Wizard
Poison Executioner Ice Wizard
Poison
Poison
Poison Executioner Ice Wizard
Zappies Poison
Poison
Zappies Poison
Poison
Spear Goblins Zappies
Poison Zappies Executioner Ice Wizard
Poison Executioner
Poison Executioner
Poison
Executioner
Zappies Poison
Zappies Poison Executioner
Poison Executioner

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