My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Guards Skeleton Army Miner
Giant Snowball
Minions Guards Skeleton Army Miner
Zap
Minions Guards Skeleton Army
Barbarian Barrel
Elixir Golem Wizard Guards Skeleton Army Hunter
The Log
Elixir Golem Guards Skeleton Army Hunter
Earthquake
Elixir Golem Guards Skeleton Army
Arrows
Minions Guards Skeleton Army
Royal Delivery
Minions Elixir Golem Wizard Guards Skeleton Army Hunter Miner
Fireball
Minions Elixir Golem Wizard Skeleton Army Hunter
Poison
Minions Elixir Golem Wizard Guards Skeleton Army Hunter
Lightning
Wizard Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Earthquake Elixir Golem Guards Skeleton Army Miner Hunter Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Earthquake Elixir Golem Guards

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Elixir Golem
Earthquake
Elixir Golem Hunter
Elixir Golem
Earthquake Minions Wizard Hunter
Wizard
Elixir Golem Miner
Guards
Miner
Skeleton Army
Hunter
Earthquake Elixir Golem
Miner
Minions Guards Wizard

Defense Synergies 1 4

Minions
Hunter
Earthquake
Elixir Golem
Wizard
Guards Skeleton Army
Guards
Hunter Wizard Skeleton Army
Skeleton Army
Wizard Guards
Hunter
Guards Minions
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Wizard
Skeleton Army Hunter Minions
Skeleton Army Hunter Minions
Skeleton Army Hunter Minions Guards
Earthquake Skeleton Army
Skeleton Army Minions Earthquake Guards Hunter
Minions Hunter Wizard
Earthquake
Hunter Minions Skeleton Army
Guards Skeleton Army Hunter Miner
Minions Guards Skeleton Army Earthquake Wizard Hunter
Minions Hunter Wizard
Skeleton Army Hunter Minions Earthquake Wizard Guards
Wizard Skeleton Army Minions Earthquake Guards Hunter
Skeleton Army Hunter
Skeleton Army Hunter
Wizard Minions Skeleton Army Hunter
Minions Wizard Guards Skeleton Army Hunter
Earthquake Wizard Hunter Minions Guards
Hunter
Wizard Skeleton Army Minions Earthquake Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army
Wizard Hunter Miner
Guards Skeleton Army Minions Hunter
Guards Skeleton Army Hunter
Guards Skeleton Army Hunter
Wizard Minions Hunter
Guards Skeleton Army Minions Hunter
Skeleton Army Hunter
Minions Skeleton Army
Guards Skeleton Army
Minions Guards Hunter
Skeleton Army Guards
Skeleton Army Wizard Guards Hunter
Wizard Skeleton Army
Guards Skeleton Army Minions Hunter
Minions Earthquake Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards
Miner
Earthquake Miner
Earthquake Guards
Wizard Earthquake
Wizard Minions Hunter
Earthquake Wizard
Earthquake Wizard Hunter
Miner Wizard
Minions Guards
Miner Earthquake Wizard
Wizard
Earthquake Hunter Miner
Earthquake Minions
Earthquake
Earthquake Wizard Hunter
Earthquake Wizard
Earthquake
Minions
Earthquake Wizard Hunter
Earthquake Wizard Miner
Minions Earthquake
Wizard
Earthquake
Earthquake Wizard Hunter
Miner Earthquake Wizard Hunter
Wizard Miner
Miner
Wizard Hunter
Minions Wizard Guards
Earthquake Wizard Hunter Miner
Earthquake Wizard
Earthquake Minions Guards Skeleton Army
Wizard Hunter
Miner Wizard Hunter
Earthquake Wizard
Minions Guards
Miner

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