My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Void Sparky Lava Hound Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Goblin Giant Electro Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Wall Breakers Goblin Giant Electro Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Zappies Wall Breakers Lumberjack
Zap
Zappies Wall Breakers Goblin Giant
Barbarian Barrel
Zappies Wall Breakers Magic Archer Lumberjack
The Log
Zappies Wall Breakers Lumberjack
Earthquake
Zappies
Arrows
Zappies Wall Breakers
Royal Delivery
Zappies Wall Breakers Magic Archer Lumberjack
Fireball
Zappies Wall Breakers Magic Archer Lumberjack
Poison
Zappies Magic Archer
Lightning
Ice Golem Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Electro Giant The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers The Log Zappies Magic Archer Lumberjack Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Wall Breakers The Log Zappies

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Wall Breakers Lumberjack Zappies Magic Archer
Zappies
Ice Golem Wall Breakers Goblin Giant Lumberjack
Wall Breakers
Ice Golem Zappies Goblin Giant The Log
Goblin Giant
Zappies Wall Breakers The Log Magic Archer Lumberjack
Electro Giant
Lumberjack
The Log
Wall Breakers Goblin Giant Magic Archer Lumberjack
Magic Archer
Ice Golem Goblin Giant The Log Lumberjack
Lumberjack
Ice Golem Zappies Goblin Giant Electro Giant The Log Magic Archer

Defense Synergies 0 12

Ice Golem
Zappies The Log Magic Archer Lumberjack
Zappies
Ice Golem Electro Giant The Log Lumberjack
Wall Breakers
Goblin Giant
The Log Magic Archer
Electro Giant
Zappies
The Log
Ice Golem Zappies Goblin Giant Magic Archer Lumberjack
Magic Archer
Ice Golem Goblin Giant The Log Lumberjack
Lumberjack
Ice Golem Zappies The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Zappies Goblin Giant The Log Magic Archer
Lumberjack Zappies The Log
Lumberjack Zappies
Lumberjack Zappies
The Log Lumberjack
The Log Zappies Magic Archer Lumberjack
Zappies Magic Archer
Ice Golem Goblin Giant Electro Giant The Log Magic Archer
Zappies Lumberjack
Ice Golem Zappies Lumberjack
Ice Golem Zappies Goblin Giant Electro Giant The Log Magic Archer Lumberjack
Zappies Magic Archer
Lumberjack Zappies The Log
Zappies The Log Magic Archer Lumberjack
Zappies Lumberjack
Zappies Electro Giant The Log Lumberjack
Zappies Lumberjack
Zappies The Log Magic Archer Lumberjack
The Log Ice Golem Zappies Magic Archer Lumberjack
Zappies Lumberjack
Zappies Goblin Giant Electro Giant The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Zappies Electro Giant
Ice Golem The Log Magic Archer Lumberjack
Zappies Lumberjack Ice Golem Goblin Giant The Log
Lumberjack Ice Golem Zappies Goblin Giant The Log
Zappies Goblin Giant Lumberjack
Electro Giant Ice Golem Zappies Goblin Giant Magic Archer
Ice Golem Zappies Goblin Giant Lumberjack
Zappies Goblin Giant Lumberjack
Ice Golem Zappies The Log Magic Archer
Zappies Goblin Giant
Zappies Lumberjack
Goblin Giant Electro Giant The Log
Ice Golem Zappies Goblin Giant Lumberjack
Zappies Electro Giant Magic Archer
Zappies Electro Giant Ice Golem Goblin Giant The Log Magic Archer Lumberjack
Ice Golem Zappies Electro Giant The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem The Log
The Log Magic Archer
Goblin Giant The Log Magic Archer
Ice Golem The Log
The Log Magic Archer
Electro Giant Ice Golem Goblin Giant Magic Archer
The Log Magic Archer
The Log Ice Golem Magic Archer
The Log
Lumberjack
The Log Magic Archer
Magic Archer
Ice Golem The Log Magic Archer
Magic Archer
Ice Golem The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
Electro Giant The Log Magic Archer
The Log Magic Archer
The Log
The Log
Ice Golem Electro Giant The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Ice Golem Electro Giant Magic Archer
Zappies Electro Giant
The Log Magic Archer
Zappies Magic Archer
The Log Magic Archer
Zappies Magic Archer
Zappies Magic Archer
The Log
Magic Archer Lumberjack
The Log Ice Golem Magic Archer
Electro Giant
Electro Giant Zappies The Log Magic Archer
Zappies Magic Archer
Goblin Giant Electro Giant The Log Magic Archer

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