My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Ice Wizard Night Witch Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Flying Machine Dark Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Flying Machine
Zap
Flying Machine Dark Prince
Barbarian Barrel
Goblin Cage Dark Prince
The Log
Goblin Cage Dark Prince
Earthquake
Goblin Cage
Arrows
Flying Machine
Royal Delivery
Goblin Cage Flying Machine Dark Prince
Fireball
Goblin Cage Flying Machine
Poison
Goblin Cage Flying Machine
Lightning
Goblin Cage Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Tornado Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Earthquake Tornado Goblin Cage Flying Machine Dark Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Earthquake Tornado

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Mirror Tornado Goblin Cage Flying Machine Dark Prince
Earthquake
Zap Mirror Tornado Dark Prince Electro Giant
Goblin Cage
Zap Flying Machine Mirror Dark Prince
Flying Machine
Zap Goblin Cage Mirror Dark Prince
Mirror
Zap Electro Giant Earthquake Goblin Cage Flying Machine Tornado
Tornado
Zap Electro Giant Earthquake Mirror Dark Prince
Dark Prince
Electro Giant Zap Earthquake Goblin Cage Flying Machine Tornado
Electro Giant
Mirror Tornado Dark Prince Earthquake

Defense Synergies 3 14

Zap
Mirror Earthquake Goblin Cage Flying Machine Tornado Dark Prince
Earthquake
Zap Goblin Cage Tornado
Goblin Cage
Mirror Zap Earthquake Flying Machine Tornado Electro Giant
Flying Machine
Zap Goblin Cage Mirror Dark Prince
Mirror
Zap Goblin Cage Tornado Flying Machine
Tornado
Mirror Zap Earthquake Goblin Cage Dark Prince Electro Giant
Dark Prince
Zap Flying Machine Tornado
Electro Giant
Goblin Cage Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Goblin Cage Flying Machine
Zap Goblin Cage Flying Machine Dark Prince
Goblin Cage Tornado Dark Prince
Goblin Cage Dark Prince
Earthquake Goblin Cage Tornado Dark Prince
Tornado Zap Earthquake Flying Machine Dark Prince
Tornado Zap Goblin Cage Flying Machine
Earthquake Zap Goblin Cage Flying Machine Electro Giant
Goblin Cage Tornado
Tornado Dark Prince
Zap Earthquake Flying Machine Tornado Dark Prince Electro Giant
Zap Flying Machine Tornado
Goblin Cage Zap Earthquake Flying Machine Dark Prince
Zap Earthquake Goblin Cage Tornado Dark Prince
Goblin Cage
Tornado Zap Goblin Cage Electro Giant
Goblin Cage Tornado Dark Prince
Goblin Cage Zap Flying Machine Tornado Dark Prince
Zap Earthquake Goblin Cage Tornado Flying Machine Dark Prince
Goblin Cage Tornado
Dark Prince Earthquake Flying Machine Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage Dark Prince Electro Giant
Zap Flying Machine
Zap Goblin Cage Dark Prince
Dark Prince Zap Goblin Cage Tornado
Goblin Cage Dark Prince
Electro Giant Zap Flying Machine Tornado
Dark Prince Goblin Cage Flying Machine
Goblin Cage Dark Prince
Zap Goblin Cage Flying Machine Tornado Dark Prince
Goblin Cage
Goblin Cage Flying Machine Dark Prince
Zap Goblin Cage Tornado Dark Prince Electro Giant
Dark Prince Goblin Cage
Goblin Cage Flying Machine Electro Giant
Electro Giant Zap Goblin Cage Flying Machine Tornado Dark Prince
Zap Earthquake Goblin Cage Flying Machine Dark Prince Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine
Zap Flying Machine Tornado
Earthquake Flying Machine
Earthquake Flying Machine Dark Prince
Zap Earthquake Dark Prince
Electro Giant Zap Flying Machine Tornado
Earthquake Flying Machine Tornado
Earthquake Zap Flying Machine Tornado
Zap Flying Machine Tornado
Tornado
Zap Earthquake Flying Machine Tornado Dark Prince
Zap Flying Machine Tornado
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Zap Flying Machine
Earthquake Zap Flying Machine
Earthquake Flying Machine
Earthquake Tornado
Zap Earthquake Flying Machine Dark Prince
Zap Earthquake Flying Machine Tornado Electro Giant
Earthquake
Tornado
Tornado
Earthquake Zap Flying Machine
Zap Earthquake Tornado Electro Giant Dark Prince
Zap Earthquake Flying Machine Tornado
Zap Flying Machine Tornado
Zap Tornado
Zap Flying Machine Tornado Electro Giant
Zap Flying Machine Electro Giant
Zap Earthquake
Zap
Earthquake
Zap Earthquake Flying Machine Dark Prince
Zap Flying Machine Tornado
Flying Machine Dark Prince
Zap Earthquake Flying Machine
Zap Tornado Electro Giant
Flying Machine Dark Prince
Zap Electro Giant Flying Machine Tornado
Zap Flying Machine Tornado
Zap Flying Machine Tornado Dark Prince Electro Giant

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