My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Night Witch
Giant Snowball
Cannon Zappies Wall Breakers Night Witch
Zap
Cannon Firecracker Zappies Wall Breakers Night Witch
Barbarian Barrel
Cannon Firecracker Zappies Wall Breakers Royal Ghost Night Witch
The Log
Cannon Firecracker Zappies Wall Breakers
Earthquake
Cannon Firecracker Zappies
Arrows
Firecracker Zappies Wall Breakers Night Witch
Royal Delivery
Firecracker Zappies Wall Breakers Royal Ghost Night Witch
Fireball
Cannon Firecracker Zappies Wall Breakers Night Witch
Poison
Cannon Firecracker Zappies Night Witch
Lightning
Cannon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Cannon Firecracker Earthquake Royal Ghost Zappies Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Cannon Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Earthquake Zappies Barbarian Barrel Wall Breakers
Earthquake
Firecracker Barbarian Barrel Wall Breakers
Zappies
Firecracker Barbarian Barrel Wall Breakers Royal Ghost
Barbarian Barrel
Firecracker Earthquake Zappies Wall Breakers
Wall Breakers
Firecracker Earthquake Zappies Barbarian Barrel Royal Ghost
Royal Ghost
Zappies Wall Breakers
Night Witch

Defense Synergies 0 13

Cannon
Firecracker Earthquake Barbarian Barrel Royal Ghost Night Witch
Firecracker
Cannon Earthquake Zappies Barbarian Barrel Night Witch
Earthquake
Cannon Firecracker Zappies Barbarian Barrel
Zappies
Firecracker Earthquake Barbarian Barrel
Barbarian Barrel
Cannon Firecracker Earthquake Zappies Night Witch
Wall Breakers
Royal Ghost
Cannon
Night Witch
Cannon Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Zappies Barbarian Barrel
Cannon Firecracker Zappies Night Witch
Cannon Zappies Night Witch
Cannon Night Witch Firecracker Zappies
Firecracker Earthquake Barbarian Barrel
Barbarian Barrel Cannon Firecracker Earthquake Zappies Royal Ghost Night Witch
Cannon Firecracker Zappies Night Witch
Earthquake Cannon Barbarian Barrel
Cannon Zappies Night Witch
Cannon Firecracker Zappies Barbarian Barrel Royal Ghost Night Witch
Cannon Firecracker Earthquake Zappies Barbarian Barrel Royal Ghost Night Witch
Firecracker Zappies Night Witch
Cannon Night Witch Earthquake Zappies
Cannon Firecracker Earthquake Zappies Barbarian Barrel Royal Ghost Night Witch
Cannon Zappies
Cannon Zappies
Cannon Firecracker Zappies Night Witch
Cannon Firecracker Zappies Barbarian Barrel Royal Ghost Night Witch
Earthquake Barbarian Barrel Cannon Firecracker Zappies Royal Ghost
Cannon Zappies
Royal Ghost Cannon Firecracker Earthquake Zappies Barbarian Barrel Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Barbarian Barrel Royal Ghost
Firecracker Barbarian Barrel Royal Ghost
Zappies
Zappies Barbarian Barrel Night Witch
Cannon Zappies Night Witch
Firecracker Zappies
Zappies Night Witch
Zappies
Firecracker Zappies Barbarian Barrel
Cannon Zappies
Zappies
Cannon Zappies Night Witch
Cannon Firecracker Zappies
Zappies Firecracker Barbarian Barrel Night Witch
Cannon Firecracker Earthquake Zappies Barbarian Barrel Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Barbarian Barrel Royal Ghost
Firecracker Barbarian Barrel Royal Ghost
Earthquake Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Firecracker
Firecracker Earthquake
Earthquake Firecracker Barbarian Barrel
Firecracker
Night Witch
Firecracker Earthquake Barbarian Barrel
Firecracker
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Barbarian Barrel
Night Witch
Firecracker Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Earthquake Night Witch
Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel Royal Ghost
Firecracker Barbarian Barrel
Firecracker Night Witch
Firecracker Zappies
Night Witch
Earthquake Night Witch
Firecracker Zappies
Firecracker Earthquake
Earthquake Zappies Barbarian Barrel Night Witch
Firecracker Zappies
Barbarian Barrel
Firecracker
Firecracker Earthquake
Firecracker
Firecracker Zappies
Firecracker Zappies
Firecracker Barbarian Barrel Royal Ghost

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