My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Dark Prince Electro Dragon Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Dark Prince Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince
Giant Snowball
Goblins Electro Dragon
Zap
Goblins Dark Prince
Barbarian Barrel
Goblins Elixir Golem Dark Prince Royal Ghost
The Log
Goblins Elixir Golem Dark Prince
Earthquake
Elixir Golem
Arrows
Goblins
Royal Delivery
Goblins Elixir Golem Dark Prince Electro Dragon Royal Ghost
Fireball
Elixir Golem Electro Dragon
Poison
Elixir Golem Electro Dragon
Lightning
Dark Prince Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Electro Dragon Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Dark Prince Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Elixir Golem Royal Ghost Dark Prince Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Elixir Golem

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Arrows Goblins Elixir Golem Dark Prince Electro Dragon Royal Ghost
Arrows
Zap Elixir Golem Dark Prince
Elixir Golem
Zap Arrows Electro Dragon Royal Ghost
Dark Prince
Electro Giant Zap Arrows Royal Ghost
Electro Dragon
Zap Elixir Golem
Electro Giant
Dark Prince
Royal Ghost
Zap Elixir Golem Dark Prince

Defense Synergies 0 9

Goblins
Zap Electro Dragon
Zap
Goblins Arrows Dark Prince Electro Dragon Royal Ghost
Arrows
Zap Dark Prince
Elixir Golem
Dark Prince
Zap Arrows Electro Dragon Royal Ghost
Electro Dragon
Goblins Zap Dark Prince
Electro Giant
Royal Ghost
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Goblins Zap Dark Prince Electro Dragon
Goblins Dark Prince Electro Dragon
Goblins Dark Prince Electro Dragon
Arrows Dark Prince
Arrows Goblins Zap Dark Prince Electro Dragon Royal Ghost
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon Electro Giant
Goblins
Goblins Dark Prince Royal Ghost
Goblins Zap Arrows Dark Prince Electro Dragon Electro Giant Royal Ghost
Arrows Zap Electro Dragon
Zap Dark Prince Electro Dragon
Goblins Zap Arrows Dark Prince Electro Dragon Royal Ghost
Zap Electro Giant
Goblins Arrows Dark Prince Electro Dragon
Arrows Goblins Zap Dark Prince Electro Dragon Royal Ghost
Zap Arrows Dark Prince Electro Dragon Royal Ghost
Dark Prince Royal Ghost Goblins Arrows Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Dark Prince Electro Giant Royal Ghost
Zap Arrows Electro Dragon Royal Ghost
Goblins Zap Dark Prince Electro Dragon
Dark Prince Zap
Dark Prince
Arrows Electro Giant Zap Electro Dragon
Dark Prince Goblins
Dark Prince
Zap Electro Dragon Goblins Dark Prince
Dark Prince Electro Dragon
Zap Arrows Dark Prince Electro Giant
Dark Prince
Electro Dragon Electro Giant
Electro Dragon Electro Giant Goblins Zap Dark Prince
Arrows Zap Dark Prince Electro Dragon Electro Giant Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Royal Ghost
Arrows Zap Electro Dragon Royal Ghost
Arrows Electro Dragon
Arrows Dark Prince
Zap Arrows Dark Prince
Arrows Electro Giant Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Goblins Electro Dragon
Zap Arrows Dark Prince Electro Dragon
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Zap Arrows Dark Prince Electro Dragon
Zap Arrows Electro Dragon Electro Giant
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Giant Dark Prince Electro Dragon
Arrows Zap Electro Dragon Royal Ghost
Zap Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon Electro Giant
Zap Electro Dragon Electro Giant
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Dark Prince Electro Dragon
Zap Arrows Electro Dragon
Arrows
Dark Prince Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows Electro Giant
Dark Prince Electro Dragon
Zap Electro Dragon Electro Giant
Zap Electro Dragon
Electro Dragon Zap Dark Prince Electro Giant Royal Ghost

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