My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Cannon Cart Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Cannon Cart Graveyard
Giant Snowball
Bomber Musketeer Lumberjack Graveyard
Zap
Bomber Cannon Cart Graveyard
Barbarian Barrel
Bomber Musketeer Cannon Cart Lumberjack Graveyard
The Log
Bomber Musketeer Cannon Cart Lumberjack Graveyard
Earthquake
Bomber Graveyard
Arrows
Bomber Graveyard
Royal Delivery
Bomber Musketeer Cannon Cart Lumberjack Graveyard
Fireball
Bomber Musketeer Cannon Cart Lumberjack
Poison
Bomber Musketeer Graveyard
Lightning
Musketeer Cannon Cart Lumberjack
Rocket
Musketeer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Musketeer Freeze Lumberjack Cannon Cart Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Musketeer Freeze

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Cannon Cart Lumberjack Graveyard Mega Knight
Zap
Cannon Cart Graveyard Bomber Musketeer Freeze Lumberjack Mega Knight
Musketeer
Zap Cannon Cart Lumberjack Graveyard Mega Knight
Freeze
Graveyard Zap
Cannon Cart
Zap Bomber Musketeer Lumberjack Graveyard
Lumberjack
Bomber Zap Musketeer Cannon Cart Graveyard Mega Knight
Graveyard
Zap Freeze Bomber Musketeer Cannon Cart Lumberjack Mega Knight
Mega Knight
Bomber Zap Musketeer Lumberjack Graveyard

Defense Synergies 2 9

Bomber
Zap
Zap
Mega Knight Bomber Musketeer Cannon Cart Lumberjack
Musketeer
Lumberjack Zap Cannon Cart Mega Knight
Freeze
Lumberjack Mega Knight
Cannon Cart
Zap Musketeer Lumberjack
Lumberjack
Musketeer Zap Freeze Cannon Cart
Graveyard
Mega Knight
Zap Musketeer Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Zap Musketeer
Lumberjack Bomber Zap Musketeer Cannon Cart Mega Knight
Lumberjack Mega Knight Bomber Musketeer Freeze Cannon Cart
Lumberjack Bomber Musketeer Cannon Cart Mega Knight
Bomber Lumberjack Mega Knight
Freeze Bomber Zap Musketeer Cannon Cart Lumberjack Mega Knight
Musketeer Zap Freeze
Zap Musketeer Cannon Cart Mega Knight
Musketeer Lumberjack
Bomber Musketeer Cannon Cart Lumberjack Mega Knight
Bomber Zap Musketeer Freeze Cannon Cart Lumberjack Mega Knight
Musketeer Zap
Lumberjack Mega Knight Bomber Zap Musketeer Freeze Cannon Cart
Bomber Mega Knight Zap Freeze Cannon Cart Lumberjack
Cannon Cart Lumberjack Mega Knight
Zap Freeze Lumberjack Mega Knight
Mega Knight Bomber Musketeer Cannon Cart Lumberjack
Mega Knight Bomber Zap Musketeer Cannon Cart Lumberjack
Zap Freeze Bomber Musketeer Cannon Cart Lumberjack Mega Knight
Musketeer Cannon Cart Lumberjack
Bomber Mega Knight Musketeer Cannon Cart Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Cannon Cart
Bomber Zap Musketeer Cannon Cart Lumberjack Mega Knight
Lumberjack Mega Knight Zap Musketeer Cannon Cart
Lumberjack Mega Knight Zap Musketeer Cannon Cart
Musketeer Cannon Cart Lumberjack Mega Knight
Zap Musketeer Freeze
Musketeer Cannon Cart Lumberjack
Mega Knight Cannon Cart Lumberjack
Zap Freeze Mega Knight Cannon Cart
Musketeer
Mega Knight Musketeer Cannon Cart Lumberjack
Mega Knight Zap
Cannon Cart Mega Knight Lumberjack
Bomber Musketeer Cannon Cart Mega Knight
Bomber Zap Musketeer Freeze Cannon Cart Lumberjack
Mega Knight Bomber Zap Musketeer Freeze Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Zap Musketeer
Cannon Cart
Cannon Cart Musketeer Freeze
Bomber Zap Mega Knight
Zap Musketeer Freeze
Bomber Musketeer
Zap Freeze
Zap
Musketeer Lumberjack
Zap Musketeer Cannon Cart
Zap Musketeer
Musketeer Cannon Cart
Musketeer Freeze Cannon Cart
Zap Musketeer Cannon Cart
Bomber Zap Musketeer Cannon Cart
Musketeer Cannon Cart Mega Knight
Freeze
Bomber
Bomber Zap Musketeer Mega Knight
Bomber Zap Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer Cannon Cart
Zap Freeze Bomber Mega Knight
Zap Musketeer
Zap Musketeer Mega Knight
Zap Musketeer
Zap Musketeer
Zap Musketeer Freeze
Bomber Zap Musketeer Mega Knight
Zap Freeze
Mega Knight
Zap Musketeer Freeze Cannon Cart
Zap Musketeer
Freeze
Musketeer Cannon Cart Lumberjack Mega Knight
Bomber Zap Musketeer
Zap
Musketeer Cannon Cart Mega Knight
Zap Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze Cannon Cart Mega Knight

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