My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Cannon Goblin Gang Goblin Barrel
Zap
Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Knight Cannon Goblin Gang Goblin Barrel Magic Archer
The Log
Cannon Goblin Gang Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Goblin Barrel Magic Archer
Fireball
Cannon Goblin Gang Goblin Barrel Magic Archer
Poison
Cannon Goblin Gang Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Knight Cannon Goblin Gang Goblin Barrel Fireball Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Knight Cannon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Fireball Goblin Barrel The Log Magic Archer
Knight
Goblin Gang Goblin Barrel Giant Snowball Fireball The Log Magic Archer
Cannon
Goblin Gang
Knight Goblin Barrel
Fireball
Giant Snowball Knight The Log Magic Archer
Goblin Barrel
Knight Goblin Gang Giant Snowball
The Log
Giant Snowball Knight Fireball Magic Archer
Magic Archer
Giant Snowball Knight Fireball The Log

Defense Synergies 6 12

Giant Snowball
Goblin Gang Knight Cannon The Log Magic Archer
Knight
Cannon Goblin Gang Magic Archer Giant Snowball Fireball The Log
Cannon
Knight The Log Giant Snowball Goblin Gang Fireball Magic Archer
Goblin Gang
Giant Snowball Knight Cannon The Log Magic Archer
Fireball
The Log Knight Cannon
Goblin Barrel
The Log
Cannon Fireball Giant Snowball Knight Goblin Gang Magic Archer
Magic Archer
Knight Giant Snowball Cannon Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball The Log Magic Archer
Knight Cannon Goblin Gang The Log
Cannon Goblin Gang Giant Snowball Knight
Cannon Knight Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Giant Snowball Cannon Magic Archer
Giant Snowball Cannon Goblin Gang Fireball Magic Archer
Cannon Fireball The Log Magic Archer
Cannon Goblin Gang
Knight Goblin Gang Giant Snowball Cannon
Goblin Gang Giant Snowball Knight Cannon Fireball The Log Magic Archer
Giant Snowball Goblin Gang Fireball Magic Archer
Cannon Giant Snowball Knight Goblin Gang Fireball The Log
Fireball Giant Snowball Cannon Goblin Gang The Log Magic Archer
Knight Cannon Goblin Gang
Giant Snowball Cannon Goblin Gang Fireball The Log
Knight Cannon Goblin Gang Fireball
Cannon Fireball Giant Snowball Knight Goblin Gang The Log Magic Archer
Giant Snowball The Log Knight Cannon Fireball Magic Archer
Cannon
Goblin Gang Giant Snowball Knight Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Giant Snowball Fireball
Fireball Giant Snowball Knight Goblin Gang The Log Magic Archer
Goblin Gang Knight The Log
Goblin Gang Knight Fireball The Log
Knight Cannon Goblin Gang
Fireball Giant Snowball Goblin Gang Magic Archer
Goblin Gang Knight Fireball
Knight
Giant Snowball Knight Fireball The Log Magic Archer
Cannon Goblin Gang
Knight
Giant Snowball Fireball The Log
Knight Cannon Goblin Gang Fireball
Cannon Fireball Magic Archer
Goblin Gang Knight Fireball The Log Magic Archer
Giant Snowball Cannon Fireball The Log Magic Archer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log
Fireball Giant Snowball The Log Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Fireball Giant Snowball The Log Magic Archer
Fireball Giant Snowball Magic Archer
The Log Magic Archer
Fireball The Log Giant Snowball Magic Archer
Fireball The Log Giant Snowball
Giant Snowball Goblin Gang Fireball
Knight Fireball The Log Magic Archer
Fireball Giant Snowball Magic Archer
Giant Snowball Knight Fireball The Log Magic Archer
Fireball Magic Archer
Giant Snowball Fireball The Log Magic Archer
Giant Snowball Fireball The Log Magic Archer
Magic Archer Fireball The Log
Giant Snowball Fireball
Giant Snowball Fireball The Log Magic Archer
Giant Snowball Fireball The Log Magic Archer
Fireball The Log Magic Archer
Giant Snowball Fireball
The Log
Giant Snowball Fireball The Log
Giant Snowball The Log Fireball Magic Archer
Fireball The Log Giant Snowball Magic Archer
Fireball Giant Snowball The Log Magic Archer
Fireball The Log Magic Archer
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball The Log Magic Archer
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball The Log Magic Archer
Goblin Gang Fireball Magic Archer
Fireball Giant Snowball Magic Archer
The Log Fireball
Fireball Knight Goblin Gang Magic Archer
The Log Giant Snowball Fireball Magic Archer
Giant Snowball Fireball
Giant Snowball Goblin Gang Fireball The Log Magic Archer
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: