My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Skeleton King Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Balloon Giant Skeleton Princess Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon Giant Skeleton Princess Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Balloon Giant Skeleton Mighty Miner
Giant Snowball
Skeletons Battle Ram Balloon Princess Mighty Miner
Zap
Skeletons Battle Ram Balloon Princess Mighty Miner
Barbarian Barrel
Skeletons Battle Ram Bomb Tower Giant Skeleton Princess
The Log
Skeletons Battle Ram Giant Skeleton Princess
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Princess
Royal Delivery
Skeletons Battle Ram Balloon Giant Skeleton Princess
Fireball
Battle Ram Bomb Tower Balloon Princess Mighty Miner
Poison
Bomb Tower Balloon Princess
Lightning
Battle Ram Bomb Tower Balloon Mighty Miner
Rocket
Bomb Tower Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Giant Skeleton Princess Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Princess Battle Ram Bomb Tower Mighty Miner Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Princess Battle Ram

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Battle Ram
The Log Princess
Bomb Tower
Balloon
Giant Skeleton The Log Princess
Giant Skeleton
Balloon The Log Princess
The Log
Battle Ram Balloon Giant Skeleton Princess
Princess
Battle Ram Balloon Giant Skeleton The Log
Mighty Miner

Defense Synergies 1 7

Skeletons
Bomb Tower Giant Skeleton The Log Princess
Battle Ram
Bomb Tower
The Log Skeletons
Balloon
Giant Skeleton
Skeletons The Log Princess
The Log
Bomb Tower Skeletons Giant Skeleton Princess
Princess
Skeletons Giant Skeleton The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Bomb Tower Skeletons The Log
Bomb Tower Skeletons Giant Skeleton
Bomb Tower Skeletons
Bomb Tower Giant Skeleton The Log Princess
The Log Skeletons Bomb Tower
Bomb Tower Princess
Bomb Tower Giant Skeleton The Log
Mighty Miner Skeletons Bomb Tower Princess
Skeletons Giant Skeleton
Skeletons Bomb Tower Giant Skeleton The Log Princess
Princess
Bomb Tower Skeletons Giant Skeleton The Log
Bomb Tower The Log Princess
Bomb Tower
Bomb Tower The Log
Bomb Tower Skeletons
Bomb Tower The Log
Bomb Tower The Log Giant Skeleton Princess
Bomb Tower
Bomb Tower Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Bomb Tower The Log
Giant Skeleton Skeletons Bomb Tower The Log
Giant Skeleton The Log
Giant Skeleton Skeletons Mighty Miner
Skeletons Bomb Tower Princess
Skeletons Bomb Tower Giant Skeleton
Giant Skeleton Mighty Miner Bomb Tower
Giant Skeleton Skeletons Bomb Tower The Log
Skeletons
Bomb Tower Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Skeletons Bomb Tower
Bomb Tower Princess
Skeletons Bomb Tower Giant Skeleton The Log Mighty Miner
Bomb Tower Giant Skeleton The Log Princess Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton The Log
The Log Princess
Giant Skeleton The Log
Giant Skeleton The Log
The Log
Princess
The Log Princess
The Log Princess
The Log
The Log Princess
Princess
The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess
The Log Princess
The Log Princess
Giant Skeleton The Log
Princess
The Log
The Log
The Log Princess
The Log Princess
The Log Princess
The Log
Princess
The Log
Princess
Mighty Miner Giant Skeleton
The Log Princess
Princess
Princess
The Log
Princess
The Log Princess
Giant Skeleton
Giant Skeleton The Log Princess
Princess
Giant Skeleton The Log Princess

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