My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Giant Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Fisherman
Giant Snowball
Goblins Bats Fisherman Little Prince
Zap
Goblins Bats Goblin Giant Fisherman Little Prince
Barbarian Barrel
Goblins Elite Barbarians Little Prince
The Log
Goblins Elite Barbarians Fisherman Little Prince
Earthquake
Arrows
Goblins Bats Little Prince
Royal Delivery
Goblins Bats Elite Barbarians Fisherman Little Prince
Fireball
Elite Barbarians Fisherman Little Prince
Poison
Bats Fisherman Little Prince
Lightning
Elite Barbarians Fisherman Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Rage Void Fisherman Little Prince Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Rage Void

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Elite Barbarians Rage Goblin Giant Fisherman
Elite Barbarians
Rage Bats Goblin Giant
Rage
Elite Barbarians Bats Goblin Giant
Void
Goblin Giant
Goblin Giant
Bats Elite Barbarians Rage Void Fisherman Little Prince
Fisherman
Bats Goblin Giant
Little Prince
Goblin Giant

Defense Synergies 0 4

Goblins
Fisherman Little Prince
Bats
Goblin Giant Fisherman
Elite Barbarians
Rage
Void
Goblin Giant
Bats
Fisherman
Goblins Bats
Little Prince
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Goblin Giant
Elite Barbarians Goblins Bats Fisherman
Fisherman Goblins Bats Elite Barbarians Void
Elite Barbarians Goblins Bats Fisherman
Elite Barbarians
Goblins Bats
Bats Void Little Prince
Void Goblin Giant
Goblins Elite Barbarians Fisherman
Elite Barbarians Goblins Fisherman Little Prince
Goblins Bats Goblin Giant Fisherman
Bats
Bats Elite Barbarians
Goblins Bats
Elite Barbarians
Elite Barbarians Fisherman
Goblins Bats Elite Barbarians Fisherman
Goblins Bats Elite Barbarians Fisherman Little Prince
Bats Fisherman Little Prince
Elite Barbarians Fisherman
Goblins Bats Elite Barbarians Goblin Giant Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Void Fisherman
Void Elite Barbarians Fisherman
Goblins Bats Elite Barbarians Goblin Giant Fisherman
Bats Elite Barbarians Goblin Giant Fisherman
Elite Barbarians Goblin Giant Fisherman
Bats Goblin Giant
Goblins Bats Elite Barbarians Void Goblin Giant
Elite Barbarians Goblin Giant Fisherman
Void Goblins Bats Elite Barbarians
Goblin Giant
Bats Elite Barbarians
Elite Barbarians Void Goblin Giant
Elite Barbarians Goblin Giant
Elite Barbarians Goblins Bats Goblin Giant Fisherman Little Prince
Bats Elite Barbarians
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Fisherman
Void Goblin Giant
Void
Bats Goblin Giant
Void Fisherman
Goblins Bats Elite Barbarians Void Fisherman
Void Fisherman
Void
Elite Barbarians Void Fisherman
Void Fisherman
Elite Barbarians Fisherman
Bats Fisherman
Void Fisherman
Little Prince
Void
Void
Void Fisherman
Void
Little Prince
Fisherman
Void Fisherman
Void Fisherman
Void Fisherman
Elite Barbarians Bats Little Prince
Bats Void
Elite Barbarians Void
Void
Void
Bats Void
Void
Void
Elite Barbarians
Bats Elite Barbarians
Bats Void
Void Goblin Giant Little Prince

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