My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Void Little Prince Golden Knight Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Hunter Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Prince
Barbarian Barrel
Tesla Goblin Barrel Hunter Ice Wizard
The Log
Mini P.E.K.K.A Goblin Barrel Hunter Prince
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Hunter Prince Ice Wizard
Fireball
Tesla Goblin Barrel Hunter Ice Wizard
Poison
Hunter Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Hunter Prince Ice Wizard
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Rocket Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Goblin Barrel Ice Wizard Tesla Mini P.E.K.K.A Hunter Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Goblin Barrel Ice Wizard Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Earthquake
Mini P.E.K.K.A Hunter Prince
Mini P.E.K.K.A
Earthquake Hunter Ice Wizard
Rocket
Goblin Barrel
Prince Ice Wizard
Hunter
Earthquake Mini P.E.K.K.A Prince
Prince
Goblin Barrel Earthquake Hunter Ice Wizard
Ice Wizard
Mini P.E.K.K.A Goblin Barrel Prince

Defense Synergies 0 10

Tesla
Earthquake Mini P.E.K.K.A Prince
Earthquake
Tesla Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Tesla Earthquake Hunter Ice Wizard
Rocket
Goblin Barrel
Hunter
Mini P.E.K.K.A Prince Ice Wizard
Prince
Tesla Hunter Ice Wizard
Ice Wizard
Earthquake Mini P.E.K.K.A Hunter Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Tesla
Mini P.E.K.K.A Hunter Tesla Prince Ice Wizard
Tesla Mini P.E.K.K.A Rocket Hunter Prince Ice Wizard
Tesla Mini P.E.K.K.A Hunter Prince Ice Wizard
Earthquake Mini P.E.K.K.A Rocket Prince
Tesla Earthquake Hunter Ice Wizard
Tesla Rocket Hunter Ice Wizard
Earthquake Rocket Tesla
Tesla Mini P.E.K.K.A Hunter Prince Ice Wizard
Tesla Mini P.E.K.K.A Hunter Prince Ice Wizard
Ice Wizard Tesla Earthquake Hunter
Tesla Hunter Ice Wizard
Tesla Mini P.E.K.K.A Hunter Prince Earthquake Rocket Ice Wizard
Rocket Tesla Earthquake Mini P.E.K.K.A Hunter Prince
Mini P.E.K.K.A Tesla Hunter Prince
Rocket Tesla Mini P.E.K.K.A Hunter Prince
Tesla Mini P.E.K.K.A Hunter Prince
Tesla Hunter Prince Ice Wizard
Earthquake Hunter Tesla Ice Wizard
Mini P.E.K.K.A Tesla Hunter Prince
Tesla Earthquake Mini P.E.K.K.A Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Prince
Tesla Mini P.E.K.K.A Rocket Hunter Prince
Mini P.E.K.K.A Rocket Hunter Prince
Mini P.E.K.K.A Rocket Hunter Prince Tesla
Tesla Mini P.E.K.K.A Hunter Prince
Rocket Tesla Hunter Ice Wizard
Mini P.E.K.K.A Rocket Prince Tesla Hunter Ice Wizard
Mini P.E.K.K.A Tesla Hunter Prince
Rocket Mini P.E.K.K.A Prince
Tesla
Tesla Mini P.E.K.K.A Hunter Prince
Rocket Prince
Mini P.E.K.K.A Rocket Prince Tesla Hunter
Tesla
Tesla Mini P.E.K.K.A Rocket Hunter Prince
Tesla Earthquake Mini P.E.K.K.A Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rocket
Ice Wizard
Earthquake Rocket
Earthquake Rocket Prince
Rocket Earthquake
Rocket Hunter Ice Wizard
Earthquake
Earthquake Hunter Ice Wizard
Rocket Mini P.E.K.K.A Prince
Rocket Earthquake Prince
Rocket
Earthquake Rocket Hunter
Earthquake Rocket
Earthquake Prince
Earthquake Rocket Hunter
Earthquake Rocket
Earthquake Rocket
Mini P.E.K.K.A Rocket
Rocket Earthquake Mini P.E.K.K.A Hunter Prince
Rocket Earthquake
Rocket Earthquake Prince
Rocket
Rocket Prince
Earthquake Rocket
Earthquake Hunter Ice Wizard
Earthquake Hunter Ice Wizard
Prince
Rocket
Hunter Ice Wizard
Rocket
Mini P.E.K.K.A
Earthquake Rocket Hunter
Rocket
Prince
Rocket Earthquake
Earthquake Rocket Prince
Rocket Hunter Ice Wizard
Mini P.E.K.K.A Rocket Hunter Prince
Earthquake
Rocket
Prince
Rocket
Rocket
Rocket Prince

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