My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Giant Skeleton
Giant Snowball
Skeletons Barbarians Witch
Zap
Skeletons Witch Prince
Barbarian Barrel
Skeletons Barbarians Valkyrie Witch Giant Skeleton
The Log
Skeletons Barbarians Witch Prince Giant Skeleton
Earthquake
Skeletons Barbarians Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Barbarians Valkyrie Witch Prince Giant Skeleton
Fireball
Barbarians Witch
Poison
Barbarians Witch
Lightning
Valkyrie Witch Prince
Rocket
Barbarians Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Valkyrie Barbarians Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Zap Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mirror Prince Valkyrie Witch Giant Skeleton
Barbarians
Valkyrie
Prince Zap Witch Giant Skeleton
Mirror
Zap Giant Skeleton
Witch
Zap Valkyrie Prince Giant Skeleton
Prince
Zap Valkyrie Witch
Giant Skeleton
Zap Valkyrie Mirror Witch

Defense Synergies 1 14

Skeletons
Zap Witch Prince Giant Skeleton
Zap
Mirror Skeletons Barbarians Valkyrie Witch Prince Giant Skeleton
Barbarians
Zap
Valkyrie
Zap Mirror Witch Prince
Mirror
Zap Valkyrie
Witch
Skeletons Zap Valkyrie Prince Giant Skeleton
Prince
Skeletons Zap Valkyrie Witch
Giant Skeleton
Skeletons Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Barbarians Skeletons Zap Valkyrie Witch Prince
Barbarians Witch Prince Skeletons Valkyrie Giant Skeleton
Barbarians Witch Prince Skeletons Valkyrie
Barbarians Valkyrie Prince Giant Skeleton
Skeletons Zap Valkyrie
Zap Witch
Zap Barbarians Valkyrie Giant Skeleton
Barbarians Witch Skeletons Prince
Skeletons Barbarians Valkyrie Prince Giant Skeleton
Barbarians Valkyrie Witch Skeletons Zap Giant Skeleton
Zap Witch
Barbarians Prince Skeletons Zap Valkyrie Witch Giant Skeleton
Valkyrie Zap Barbarians Witch Prince
Barbarians Prince
Barbarians Zap Prince
Barbarians Skeletons Valkyrie Witch Prince
Zap Barbarians Valkyrie Witch Prince
Zap Valkyrie Witch Barbarians Giant Skeleton
Barbarians Prince
Valkyrie Barbarians Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeletons Zap Witch Prince Giant Skeleton
Zap Valkyrie Prince
Barbarians Giant Skeleton Skeletons Zap Valkyrie Witch Prince
Valkyrie Prince Giant Skeleton Zap Barbarians
Barbarians Giant Skeleton Skeletons Valkyrie Witch Prince
Skeletons Zap Witch
Prince Skeletons Barbarians Valkyrie Witch Giant Skeleton
Giant Skeleton Barbarians Valkyrie Prince
Zap Giant Skeleton Skeletons Barbarians Valkyrie Witch Prince
Witch Skeletons Barbarians
Barbarians Valkyrie Witch Prince Giant Skeleton
Zap Barbarians Valkyrie Prince Giant Skeleton
Barbarians Prince Giant Skeleton Skeletons Valkyrie Witch
Barbarians Valkyrie Witch
Barbarians Witch Skeletons Zap Valkyrie Prince Giant Skeleton
Valkyrie Zap Barbarians Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Zap
Giant Skeleton
Barbarians Valkyrie Prince Giant Skeleton
Zap Valkyrie
Zap Witch
Witch
Zap
Zap
Prince
Zap Valkyrie Prince
Zap
Zap Prince
Zap Witch
Zap Prince
Zap Valkyrie Witch
Prince Giant Skeleton
Prince
Zap Barbarians
Zap Valkyrie Witch
Witch
Zap Witch
Zap Witch Prince
Zap
Zap Witch
Zap Witch
Zap
Zap
Prince Giant Skeleton
Zap Barbarians Witch Prince
Zap Witch
Valkyrie Prince
Zap
Zap Giant Skeleton
Prince
Zap Witch Giant Skeleton
Zap Witch
Zap Witch Prince Giant Skeleton

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