My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill Bandit Inferno Dragon
Giant Snowball
Barbarians Guards Goblin Drill Inferno Dragon
Zap
Mortar Guards Goblin Drill Bandit Inferno Dragon
Barbarian Barrel
Mortar Barbarians Guards Goblin Drill Bandit
The Log
Barbarians Guards Goblin Drill Bandit
Earthquake
Mortar Barbarians Guards Goblin Drill
Arrows
Guards Goblin Drill
Royal Delivery
Barbarians Guards Goblin Drill Bandit Inferno Dragon
Fireball
Mortar Barbarians Goblin Drill Bandit Inferno Dragon
Poison
Mortar Barbarians Guards Goblin Drill
Lightning
Mortar Bandit Inferno Dragon Archer Queen
Rocket
Mortar Barbarians Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Goblin Drill Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Bandit Mortar Goblin Drill Inferno Dragon Barbarians Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Guards Bandit Mortar

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Bandit
Barbarians
Rage
Guards
Bandit
Goblin Drill
Bandit
Bandit
Mortar Guards Goblin Drill
Inferno Dragon
Archer Queen

Defense Synergies 0 5

Mortar
Guards Bandit Inferno Dragon
Barbarians
Rage
Guards
Mortar Goblin Drill Archer Queen
Goblin Drill
Guards
Bandit
Mortar
Inferno Dragon
Mortar
Archer Queen
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Barbarians Inferno Dragon Mortar Goblin Drill Bandit
Mortar Barbarians Goblin Drill Bandit Inferno Dragon
Barbarians Inferno Dragon Mortar Guards Goblin Drill Bandit
Barbarians
Guards Bandit
Inferno Dragon Mortar
Barbarians Bandit
Barbarians Inferno Dragon Mortar Goblin Drill Archer Queen
Guards Barbarians Bandit
Barbarians Guards Goblin Drill Bandit
Inferno Dragon
Mortar Barbarians Goblin Drill Guards Bandit
Mortar Barbarians Guards Goblin Drill
Barbarians Inferno Dragon Mortar Goblin Drill Bandit
Barbarians Mortar Goblin Drill Bandit Inferno Dragon
Barbarians Mortar Goblin Drill
Mortar Barbarians Guards Goblin Drill Bandit
Mortar Goblin Drill Barbarians Guards Bandit Inferno Dragon
Barbarians Mortar Goblin Drill Inferno Dragon
Barbarians Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Bandit
Bandit Mortar Inferno Dragon
Barbarians Guards Bandit
Guards Barbarians Bandit
Barbarians Guards Goblin Drill Bandit Inferno Dragon
Guards Barbarians Bandit
Barbarians Inferno Dragon
Mortar Barbarians Bandit Inferno Dragon
Barbarians Guards Goblin Drill Inferno Dragon
Inferno Dragon Barbarians Guards
Barbarians Guards Archer Queen
Barbarians Guards Bandit
Barbarians
Barbarians Guards Mortar Goblin Drill Inferno Dragon Archer Queen
Barbarians Inferno Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards Goblin Drill Bandit
Mortar Bandit
Goblin Drill Bandit
Barbarians Guards
Mortar
Mortar
Mortar Bandit
Guards
Mortar Bandit
Archer Queen
Mortar Bandit
Mortar Bandit
Mortar
Mortar Goblin Drill Bandit
Mortar Bandit
Mortar
Mortar Bandit
Mortar
Mortar Barbarians Goblin Drill
Mortar
Inferno Dragon
Mortar Bandit
Mortar Bandit
Mortar Bandit
Guards
Mortar Bandit
Barbarians Guards Bandit
Archer Queen
Mortar
Archer Queen
Archer Queen
Guards Archer Queen
Archer Queen
Mortar Bandit Archer Queen

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