My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Witch Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Barbarians Ice Golem Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Mighty Miner
Giant Snowball
Goblins Goblin Gang Barbarians Witch Mighty Miner
Zap
Goblins Goblin Gang Witch Mighty Miner
Barbarian Barrel
Goblins Goblin Gang Barbarians Witch
The Log
Goblins Goblin Gang Barbarians Witch
Earthquake
Goblin Gang Barbarians Witch
Arrows
Goblins Goblin Gang Witch
Royal Delivery
Goblins Goblin Gang Barbarians Witch
Fireball
Goblin Gang Barbarians Witch Mighty Miner
Poison
Goblin Gang Barbarians Witch
Lightning
Ice Golem Witch Mighty Miner
Rocket
Barbarians Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Barbarians Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Arrows Goblin Gang Mighty Miner Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Arrows Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Arrows
Mega Knight Mighty Miner
Goblin Gang
Ice Golem
Barbarians
Ice Golem
Goblin Gang Goblins Witch
Witch
Ice Golem Mega Knight
Mega Knight
Arrows Witch
Mighty Miner
Arrows

Defense Synergies 1 8

Goblins
Ice Golem
Arrows
Mega Knight Barbarians Ice Golem
Goblin Gang
Barbarians Ice Golem
Barbarians
Arrows Goblin Gang
Ice Golem
Goblins Arrows Goblin Gang Witch Mega Knight
Witch
Ice Golem Mega Knight
Mega Knight
Arrows Ice Golem Witch
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Barbarians Goblins Goblin Gang Witch Mega Knight
Goblin Gang Barbarians Witch Mega Knight Goblins
Barbarians Witch Goblins Goblin Gang Mega Knight
Arrows Barbarians Mega Knight
Arrows Goblin Gang Goblins Mega Knight
Arrows Goblin Gang Witch
Arrows Barbarians Ice Golem Mega Knight
Barbarians Witch Mighty Miner Goblins Goblin Gang
Goblin Gang Goblins Barbarians Ice Golem Mega Knight
Goblins Goblin Gang Barbarians Witch Arrows Ice Golem Mega Knight
Arrows Goblin Gang Witch
Barbarians Mega Knight Goblin Gang Witch
Mega Knight Goblins Arrows Goblin Gang Barbarians Witch
Barbarians Goblin Gang Mega Knight
Barbarians Goblin Gang Mega Knight
Barbarians Mega Knight Goblins Arrows Goblin Gang Witch
Arrows Mega Knight Goblins Goblin Gang Barbarians Witch
Arrows Witch Barbarians Ice Golem Mega Knight
Barbarians
Goblin Gang Mega Knight Goblins Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Goblins Ice Golem Witch
Arrows Goblin Gang Ice Golem Mega Knight
Goblin Gang Barbarians Mega Knight Goblins Ice Golem Witch
Goblin Gang Mega Knight Barbarians Ice Golem
Barbarians Goblin Gang Witch Mega Knight Mighty Miner
Arrows Goblin Gang Ice Golem Witch
Goblin Gang Goblins Barbarians Ice Golem Witch
Mega Knight Mighty Miner Barbarians
Mega Knight Goblins Barbarians Ice Golem Witch
Witch Goblin Gang Barbarians
Mega Knight Barbarians Witch
Mega Knight Arrows Barbarians
Barbarians Mega Knight Goblin Gang Ice Golem Witch
Barbarians Witch Mega Knight
Goblin Gang Barbarians Witch Goblins Ice Golem Mighty Miner
Arrows Mega Knight Barbarians Ice Golem Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows
Arrows
Arrows Barbarians Ice Golem
Arrows Mega Knight
Arrows Ice Golem Witch
Arrows Witch
Arrows Ice Golem
Arrows
Goblins Goblin Gang
Arrows
Arrows
Ice Golem
Arrows
Arrows Ice Golem
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Ice Golem Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Ice Golem Witch
Witch
Arrows Mega Knight
Arrows
Mighty Miner Mega Knight
Arrows
Goblin Gang Barbarians Witch
Arrows Witch
Arrows
Goblin Gang Mega Knight
Arrows Ice Golem
Arrows
Mega Knight
Goblin Gang Witch
Witch
Witch Mega Knight

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